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Use window.outer_size on iOS #421

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merged 1 commit into from
Jul 1, 2024
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johanholmerin
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As I understand it, on iOS the outer_size corresponds to the size of the window, meaning when the surface is rendered using inner_size(the safe/non-obscured size) the elements get stretched.

There's an open issue in winit about clarifying/standardizing the different sizes, but until that's done switching to outer_size fixes the issue.

The touch positions now also match the rendering

Winit issue: rust-windowing/winit#2308

Fixes #419

Before

xilem ios

After

ios after

As I understand it, on iOS the outer_size corresponds to the size of the
window, meaning when the surface is rendered using inner_size(the
safe/non-obscured size) the elements get stretched.

There's an open issue in winit about clarifying/standardizing the
different sizes, but until that's done switching to outer_size fixes the
issue.

The touch positions now also match the rendering

Winit issue: rust-windowing/winit#2308

Fixes #419
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@nicoburns nicoburns left a comment

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We'll want to properly handle the "safe area" at some point, but that seems to be blocked on the linked winit issue. This seems like a good short term fix.

@nicoburns nicoburns added this pull request to the merge queue Jul 1, 2024
Merged via the queue into linebender:main with commit ca55151 Jul 1, 2024
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Scale issue on iOS
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