A sketchy rust implementation of the the "Ray Tracing in One Weekend" series by Peter Shirley which can be found at raytracing.github.io.
The rust source for each of his three books can be found on each branch in this repo:
- ray_tracing_in_one_weekend
- ray_tracing_the_next_week
- ray_tracing_the_rest_of_your_life
Note: I skipped some of the functionality in the third book that I wasn't interested in. This project was mainly an exercise for me to learn rust.