Works during runtime*, and in editor! A couple of code samples are provided in the Samples folder.
You must go to the "Graphics" tab in your project, and add "Standard (Specular Setup)" to the always included shaders. This will make your next build take a while.
- Material file loading
- Runtime texture library supporting BMP, TGA, JPG, PNG, DDS, and CRN textures.
- Decent import speed (~750k triangles in about 10 seconds)
- Support for loading obj and mtl from stream, as well as overridable callback for texture loads
- Works in editor, and during runtime
- Loads triangles, quads, and ngons