Releases: leezer3/OpenBVE
OpenBVE v1.8.1.0
Many, many years ago michelle, one of the initial developers of OpenBVE expressed a desire for this simulation to move beyond it's roots, and to load content from other simulations. Adding support for some new object and texture types was the first tiny step along this road, but this wasn't enough.....
Now, we've finally made that dream a reality, with support for routes from the legacy DOS based simulator Mechanik added.
New Features:
- Routes from the legacy DOS simulator Mechanik are now supported! Please see https://openbve-project.net/play-mechanik/ for further details.
- Significantly improved DenshaDeGo! controller support, with several new types.
- If playing on Windows, with a supported screen reader, in-game messages are announced. Please also see https://openbve-project.net/play-accessibility/
Significant Changes:
- New: Add EmissiveAll and ColorAll commands for use in B3D / CSV objects.
- New: Add basic AI for several legacy Win32 plugins.
- New: Add borderless windowed fullscreen.
- Change: Significant updates to the compatability hacks database.
- Change: Various internal changes to make the UI work slightly better under some Linux distributions.
- Hacks: Reject handle change delays of over a minute.
- Hacks: Handle where an empty transparent color is set.
- Hacks: Add workaround for repeated Face2 with differing vertex order.
- Fix: Rotation matrix math issue under certain uncommon circumstances.
- Fix: Several related issues with TFOs.
- Fix: Support X format objects using absolute paths.
- Fix: It is no longer possible to issue a RailEnd command for Rail0.
- Fix: Correct sub-matrix transformation in MSTS s parser.
- Fix: Possible recursive deletion issue when uninstalling a package.
- Fix: Possible infinite loop if browsing to the Windows temp folder when searching for train / route.
OpenBVE v1.8.0.2
This build fixes a few more odd issues that have been reported over the last few days after the move to 64-bit.
Signifiant Changes:
- Change: Add Brightness function for train based animated objects.
- Fix: Issue launching the 64-bit build on Windows systems lacking the Creative OpenAL redistributable.
- Fix: Using a command string in a CSV object texture name could get misinterpreted.
- Fix: Crash on selecting a touch element with a missing sound.
- Fix: Several issues with TFOs in unexpected circumstances.
OpenBVE v1.8.0.1
Significant Changes:
- Fix: A deleted extensions.cfg would re-apear in Object Viewer on reload.
- Change: Make the Windows Installer generate correctly via Azure Pipelines.
OpenBVE v1.8.0.0
This release sees OpenBVE moving to 64-bit by default.
On Windows, legacy plugins are now run via a WCF proxy application. Alternatively, you can use the 32-bit OpenBve-32.exe which uses the original in-process plugin handling.
Unfortunately, 64-bit support on Apple is not yet functional. This is because the main menu is a WinForm, which is currently not supported on x64 Apple.
Work is in progress on producing a limited OpenGL menu here: #595 and we hope to have a functional (but not pretty) version available soon.
Significant Changes:
- New: OpenBVE is now 64-bit native by default.
- New: Add controls menu icons for generic gamepad and Xbox pad.
- Fix: Issue with trains containing a missing flange index.
- Fix: Invalid animated files getting locked by Object Viewer.
- Fix: Crash in Object Viewer if reloading after changing non-plugin loaded train properties.
- Fix: A negative timetable delta was broken with BVETS Hacks enabled.
- Fix: Cursor missing if menu opened with it hidden.
OpenBVE v1.7.3.1
This build is a small hotfix for 1.7.3.0 to address a couple of issues that sneaked past the initial round of testing....
Significant Changes:
- Fix: The LocoBrake settings in TrainEditor didn't load properly from a train.dat
- Fix: It was not possible to open the Train settings window in Object Viewer without first loading a train.
- Fix: Crash on trains with a missing Spring sound
OpenBVE v1.7.3.0
Significant Changes:
- New: Add Separated (Interlocked) handle type.
- New: Convert train loader to a shared plugin.
- Change: Bump the OpenAL version to 1.17.0
- Change: Properly grow the InputDevice plugin box with the main form.
- Change: Speed up loading of routes which do not use the .Turn command.
- Change: Update zh-HK translation- Thanks!
- Change: Add warning if target speed is not set by TFO, as this may cause unexpected results.
- Fix: The AI driver will now react to the train starting to topple.
- Fix: Several issues in the DDS texture loading plugin.
- Fix: In some cases, the camera could get thrown out of the car.
- Fix: Issue when the primary rail for a platform was missing, but the secondary was not.
- Fix: Route.InitialViewpoint was glitchy with an AI train in the section.
- Fix: Colliding with a buffer on a route containing a single train crashed.
- Fix: Crash when closing the RailDriver config form with none attached.
- Fix: SanYingInput config window size incorrect.
- Fix: Route Viewer needed the close button pressing twice with no routefile loaded.
- Fix: Lighting glitch when the camera was inverted.
- Fix: Shifted index issue in animated files containing a StateChangeSound
OpenBVE v1.7.2.4
Significant Changes:
- New: Add snow to the windscreen.
- New: Make the AI handle the windscreen wipers.
- New: Add Structure.Weather for displaying weather objects.
- Change: Improve visibility for animated objects using the TrackFollowerFunction
- Hacks: Improve the handling of invalid alpha values.
- Fix The brightness of a bogie could be different to the base car.
- Fix: Incorrect Z-axis normals when using MirrorAll
- Fix: Matrices in X objects wrong when using Assimp.
- Fix: The movement speed of overlay messages is no longer affected by time acceleration.
- Fix: Possible issue with disconnected joysticks.
- Fix: Some issues when a model was used both reversed and unreversed in a train exterior.
OpenBVE v1.7.2.3
Significant Changes:
- New: Add animated windscreen / raindrops.
- New: Add CameraXDistance , CameraYDistance and CameraZDistance to available animated variables.
- Fix: Issue with a face providing an incomplete or broken set of normals.
OpenBVE v1.7.2.2
Significant Changes:
- New: Add HornBlow routefile command, to tell the AI driver to sound a horn.
- Change: The AI driver has a small random delay before opening the train doors when the train stops.
- Change: Update zh-HK translation- Thanks!
- Change: Improvements to the Wavefront OBJ parsers when handling SketchUp generated files.
- Fix: The StopTime variable for an API station could return invalid values.
- Fix: The door direction for a station could be wrong. (Introduced in 1.7.2.0)
- Fix: Detect and handle where the settings file is set to be stored in the program directory, but we have no write access.
OpenBVE v1.7.2.1
Significant Changes:
- New: Various Densha De Go! controllers are now supported via plugin.
- New: Add AnnounceAll and DopplerAll for adding sounds triggered by each car of a train.
- Change: Update OpenTK- Various improvements to joystick handling.
- Change: Joysticks are now identified via GUID in the controls file. This allows reconnection to work correctly.
- Change: Update pt-PT & zh-HK language files- Thanks!
- Fix: Crash if a negative switch sound index was supplied in sound.cfg
- Fix: Ambient and diffuse lighting colors swapped when using hex in a dynamic light XML
- Fix: Uninstalling a package with others that depended on it didn't show an appropriate error.
- Fix: Crash in a route with 3500+ sections