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Releases: leezer3/OpenBVE

openBVE v.1.5.3.9

09 Oct 15:53
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Significant Changes:

  • New: Added a keybinding to show the distance to the next station stop.
  • New: Translation is available for Train Editor.
  • New: Added new commands with an optional parameter for brake and power. These allow a specific power or brake notch to be assigned to a button/ keypress.
  • Change: Update hu-HU translation.
  • Change: Update pt-PT translation.
  • Change: Update ja-JA translation.
  • Fix: Some X files failed to read correctly.

openBVE v.1.5.3.8

23 Aug 16:40
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Significant Changes:

  • New: Add HUD size slider, minimal and large HUD options.
  • New: Add the function Pitch[CarIndex] to animated objects.
  • New: Add PerMil to the gradient display options.
  • Change: Add the current pitch to the F10 overlay.
  • Change: Assorted improvements to the Wavefront object parser.
  • Change: Better handle a specific case of Unicode misdetction when loading objects.
  • Change: On a horn with multiple sounds, if the StartSound is not defined, start plaing the LoopSound immediately.
  • Change: Update hu-HU translation.
  • Change: Update ca-ES translation.
  • Fix: A train driven by the AI could get stuck if no motor deceleration was set in the train.dat file.
  • Fix: openBVE crashed if the black box was enabled, and the file existed but the program was unable to write to it.
  • Fix: The track following camera could exit the world and continue indefinitely.
  • Fix: *EbHandleBehaviour produced an invalid entry if not set in Train Editor.
  • Fix: The Constant Speed device was broken by 1.5.3.0
  • Fix: Train plugins were not unloaded correctly when manually closing the game window.

Content Specific Fixes:

  • Change: Handle the case where a panel.animated file is present, but either contains no objects, or produces an empty object. (MTR SIL C-train EMU-FAO)
  • Fix: Correct panel zoom on HM05

Platform Specific Changes:

The Mac build for v1.5.3.8 requires Mono 5.14 or higher, due to a change in the Mono runtime on Mac.
The app will recognise this, and prompt you to upgrade if required.

At the present time, this appears to be a regression in Mono (We are using no new features), and a bug has been filed with them on this subject.

openBVE v1.5.3.7

03 Jul 10:15
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Significant Changes:

  • New: Handle MP3 format sounds & WAVE encapsulated MP3.
  • New: Add BVE2060000 to known train.dat formats.
  • New: Support offset vertex indexing in the Wavefront obj parser.
  • Fix: Crash if the main game window was minimized.
  • Fix: Incorrect error message in the train.dat parser.
  • Fix: Glitch in main menu controls screen.
  • Fix: Issues in the X object parser.

Content Specific Fixes:

  • Hacks: Fix Bakerloo v3 tunnels.
  • Hacks: Fix Aldwych Branch tunnels.
  • Hacks: Fix Piccadilly v5.2 tunnels.
  • Hacks: Fix panel center glitch in the following older items of LU stock: LT_C69_77, LT_C69_77_v2, LT1938, LT1973 Unrefurb, LT_A60_62, LT1972 MkII
  • Hacks: Fix panel center glitch in the following older items of Paris Metro stock: Paris MF67, Paris MF88, Paris MP73, Paris MP89. Paris MP89Auto

openBVE v1.5.3.6

22 Jun 13:27
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My apologies- This is the second release in two days to fix glitches. Adding colored vertices (Used in certain .X files and MSTS shapes) has proved a little more troublesome than first expected- There are a lot of places where changing a fundamental type like this can have unexpected consequences!

Hopefully this will deal with the last of them, but don’t hesitate to get in touch if something is still broken…

Significant Changes:

  • Fix: Actually make the Object Viewer fix from 1.5.3.5 work correctly….
  • Fix: Issue in certain train panels.

openBVE v1.5.3.5

13 Jun 16:09
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Significant Changes:

  • Fix: An issue with Object Viewer and the TextureShiftFunction, introduced with 1.5.3.4
  • Fix: Allow the EB key to be used with single-handle trains.
  • Change: Update ca-ES translation (Thanks MarcRiera!)
  • Change: Add current game-time to F10
  • New: Add plugin variable debug display / key trigger. (CTRL+F10 for new installs)

Content Specific Fixes:

  • Hacks: Allow the final frame for a DigitalNumber to clip outside the texture bounds. (Fixes LT_C69_77 brake handle)

openBVE v1.5.3.4

10 Jun 22:23
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Significant Changes:

  • New: Allow a delay value to be set for each power / brake notch in Train.dat
  • New: Parser for the MSTS Shape (.s) format
  • New: Support the MeshVertexColors template in .x files
  • New: Basic Kiosk mode
  • Change: Bump SharpCompress version
  • Change: Use the RailDriver control names when configuring controls
  • Change: The messages presented when passing a red signal whilst overspeed are now more consistant
  • Change: Better error validation for the BrakeControl parameters in Train.dat
  • Fix: Issue with BVE4 signals with no glow textures declared
  • Fix: A disposed train could re-appear in the final block if the curve radius was < 300m
  • Fix: Objects for disposed AI trains not hidden properly in some cases

Content Specific Fixes:

  • Hacks: The Midland Suburban line extracts it's objects into an incorrect place
  • Hacks: Treat (C) in a route comment as the copyright symbol
  • Hacks: Attempt to detect usages of the BVE2 signal textures & provide an alternative

openBVE v1.5.3.3

26 Apr 13:44
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Significant Changes:

  • Update pl-PL translation. (piotrulos)
  • New: DDS texture loader plugin.
  • New: Object Viewer now uses the texture loader plugins.
  • New: Added the EbHandleBehaviour parameter to Train.dat & Train Editor.
  • Change: Train.dat now contains the openBVE version in it's header.
  • Change: Tightened up the number parsing in certain cases.
  • Change: Improvements to RailDriver handling.
  • Change: Handle two more variants of X formatted objects.
  • Fix: Glitches with AI train exteriors.
  • Fix: Erroneous error message in RW route parser.
  • Fix: The brake delay value was incorrectly using that for power when an ATS plugin applied the brakes.

openBVE v1.5.3.2

15 Mar 19:26
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Significant Changes:

  • Update de-DE translation (Thanks Quork)
  • Update ca-ES translation (Thanks MarkRiera)
  • Improved the DirectX object parser.
  • New: Added the command Route.InitialViewpoint to control the camera view at the start of the sim.
  • New: Destination variable for train animations & associated routefile command.
  • Change: Made joystick input more robust under certain circumstances.
  • Fix: Exterior objects were visible from the cab if the driver car was not set to 0.
  • Fix: Issue with animated objects using multiple sounds.

Content Specific Fixes:

  • Hacks: Routefile specific fixes for the Sanbie routes.
  • Hacks: Handle CSV objects using multiple columns.
  • Hacks: Handle times declared in the HH.MM.SS format.

openBVE v1.5.3.1

09 Feb 11:35
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Significant Changes:

Content-Specific Fixes:

  • Hacks: Fix issues when the first number in certain B3D / CSV commands is omitted
  • Hacks: Routefile specific fix for 目蒲線普.csv
  • Hacks: Routefile specific fix for Zwolle - Vlissingen
  • Hacks: Fix initial zoom for LT1938 Stock (BVE4) panel
  • Hacks: Fix panel scroll range for TOQ2000 & TOQ8000
  • Hacks: Fix incorrect panel eye position for 81-71

openBVE v1.5.3.0

02 Jan 12:11
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Significant Changes:

  • New: It is now possible to implement multiple interior views via the train.xml format. (Experimental)
  • New: Animated objects now support basic sounds. See here: http://bveworldwide.unlimitedboard.com/t1314p25-animated-objects-following-the-track-now-with-sound
  • New: openBVE now supports an event marker overlay (As per Route Viewer)
  • New: Route Viewer will now load FLAC sounds.
  • Fix: Several issues with the TextureShift functions.
  • Fix: Detect several issues with invalid paramaters supplied via Train.dat (Note: This may produce a few extra error messages with some trains. These may be ignored)

Routefile Fixes

  1. Fixed an issue with the WMTA Red Line.