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Design principles

This 34 key keymap was inspired by Callum's layout for QMK and was conceived with these principles in mind:

  1. Every key should have one way to type it

  2. Avoid hold-taps for regular typing to discourage holding keys and eliminate the chance of misfiring.

    • An excecption was made to accomodate GLOBE at the Z key position. This allows me to trigger my window manager of choice on macOS (Swish) and to use iPadOS shortcuts that require this key.
  3. Thumbs do all the regular layer changes. &numword, toggling NAV for extended edits/mouse usage, and toggle of gaming layers are all made by combos.

  4. Keyboard functionality (such as &bootloader and bluetooth toggles) is hidden behind combos available from FUN layer. This makes them purposelly difficult to trigger by accident, while still being still being accessible when needed;

  5. Combos should be convenience only and always preceded by require-prior-idle to avoid misfiring.

My use case and layer design choices

Its main use is writing prose in both English and Portuguese in both macOS and iPadOS. I use in on a Ferris Sweep with nice!nanos v2. I find it particularly great to type on when paired with very light and silent switches, such as LowProKB.ca's Amnbienz twilight and nocturnals.

Here's the render made with caksoylar's Keymap Drawer:

1. QWERTY with my two cents (', ; keys positions swapped with /)

QWERTY was kept to retain muscle memory, with a few changes:

  • On DEF, ; was moved down and made way to ' as this is far more useful to make accents (as dead key) and quotations
  • / was moved to SYM

2. Long &sk timeouts and &lc macro for cancelling queued mods when triggering layers

This emulates in ZMK the LA_NAV and LA_SYM custom behaviors found in Callum's QMK keymap.

A crazy long timeout (1 day) was assigned to &sk behavior in this keymap. So there's no rush to combine mods with either keycodes from DEF or the active layer.

&mo keys were replaced by a custom layer-cancel macro (&lc) that sends a &kp K_CANCEL tap alongside the &mo command within a 0ms interval. This design allows for canceling mods when invoking SYM, NAV, of FUN, while keeping them triggered for typing keys that exists only on DEF layer.

It was built with the parametrized macros behavior to make the .keymap file easier to read and change.

3. SYM layer optimized for BR-PT prose

  • ^`~ dead keys are on home row making them trivial to type accented vowels which are common in Portuguese prose
  • Basic math operations and other symbols that usually follow numbers can be typed with the left hand (very useful from within num_word’s &sl SYM on the G key position);
  • Parenthesis and braces are mirrored on both hands, left opens, right closes them. Slashes are also mirrored.
  • Shifted punctuation symbols that exist in DEF and are much used in prose ( and :) from DEF were assigned to SYM to a. make possible to trigger them single handed via &lc SYM b. make them more convenient to type punctuated numbers from FUN such as when typing hours or dates or measurements (e.g. 00:00 will not require one to move the left thumb to thumb RSHFT and then back to the &lc NAV to trigger the tri-layer, same thing happens when typing 0’00”)
  • Common markdown symbols (# and *) are close to home row.

4. Numpad for &num_word

&numword is accessible as a combo through D and &lc NAV (leftmost thumb).

Numpad layer sits at the left half of the keyboard to make it usable while holding the mouse on the right.

This behavior allows for quick entering numbers in a numpad layout and will disable it upon key press of any key than a number, math symbol or BACKSPACE/DELETE.

This behavior was first introduced by Jonas Hietala and this ZMK implementation was made by urob.

5. Combos for one handed use of common action keys and in combination with the mouse on the right hand

Combos where added to make it possible to use the keyboard one handed.

  • There’s &sl SYM on a combo with both right thumbs to make it possible to enter symbols.
  • One handed number entering can be done via &num_word combo (see #4).
  • This goes well with toggling the NAV layer (combo with both left thumbs) for extended mouse edits while keeping these keys available with the left hand:
    • QA for ESC
    • RF for ENTER
    • TG for BACKSPACE
    • GB for DELETE

6. &swapper for swapping between apps/windows

This allows for CMD+TAB with one key from NAV. It will simulate holding CMD between TAB keypresses for as long as you keep the &lc NAV key held.

7. Gaming layers

I play Age of Empires II Definitive Edition and made a series of 3 layers (AOE, AGS and ABS) that go well with mouse usage on the right hand. They're certainly not needed, but really tucked away by a ZXC combo that only can be activated from within a leftmost thumb layer from either gaming (AGS) or default (NAV) modes.

Non-upstream ZMK implementation

Some of the features used in this keymap require the implementation of non-vanilla ZMK, such as tri-state auto-layer modules. For that, I've pointed my west.yml to urob's repo that already has these features merged.

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