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A casino game created using Object-Oriented Programming

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Blackjack

A text-based casino game utilizing class and object-oriented Programming
The player can beat the dealer by:
Getting 21 points on the first two cards (called a blackjack), without a dealer blackjack
Reaching a final score higher than the dealer without exceeding 21; or
The dealer value meets or exceeds 17 if the player has not been busted

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A casino game created using Object-Oriented Programming

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