VAE is a high-performance visual analytics engine built in Rust, designed for real-time video processing, object detection, and scene analysis.
- High-Performance Processing: GPU-accelerated visual processing pipeline
- Real-Time Analysis: Fast object detection and scene analysis
- Flexible Pipeline: Configurable processing stages for different use cases
- Resource Efficient: Optimized memory and compute resource management
- API Integration: Easy integration through REST and WebSocket APIs
- Rust 1.75+
- CUDA toolkit (for GPU acceleration)
- OpenCV 4.x
# Clone the repository
git clone https://github.com/vae-engine/vae.git
cd vae
# Build the project
cargo build --release
use vae::core::{Engine, EngineConfig};
#[tokio::main]
async fn main() -> Result<()> {
// Initialize engine with default configuration
let engine = Engine::new(EngineConfig::default()).await?;
// Start processing
engine.start().await?;
}
VAE is built with a modular architecture:
- Core: Main processing engine and pipeline management
- Vision: Image processing and analysis modules
- Models: ML model management and inference
- Runtime: Resource and compute optimization
- API: External integration interfaces
We welcome contributions! Please see our Contributing Guide for details.
This project is licensed under the MIT License - see the LICENSE file for details.
- Twitter: @alone_labs
Special thanks to all contributors and the Rust community for making this project possible.