A simple tool for creating 2D game maps 🌏
- Multi-layering
- Map matrix
- Advanced Tools — Paint-Bucket, Brush, etc.
- Autosave (depends if FileSystemAccess API is supported on your browser)
- Tile Placement: Select a material, a tool (e.g. brush), and a layer. Then you can paint on the canvas just like you would on MS Paint.
- Matrix Generation: Matrix is automatically generated based on the placement of your tiles. To view a matrix, select a layer and go to matrix tab. Note that each layer has a matrix.
- Export: You can export in 3 different formats:
.mpmkr
- Project file..png
- Image snapshot of the whole map..txt
- Multiple text files that represents each layer's matrix.
- Never have a matrix id that contains the matrix separator — It will corrupt your project!
- The default matrix separator is a space: ' '. You can change this in
Edit > Change matrix separator
- Properly name your image files because they will be the basis of material name and matrix id.
- Do not set the matrix tab active while painting to avoid lag.
- Always lock the layers that you finish to avoid painting on wrong layers!