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#WacomFeelANE

Air native extension providing wacom stylus support and wacom multitouch support OSX.

##key bits (in the order to build them)

  • as3-library/MaxOS-x86 -- the flashbuilder project for the wrapper.swc
  • MacOS-x86/WacomFeelANE.xcodeproj -- the thing that builds WacomFeelANE.xcodeproj. it cheats a little in that it manually includes the required FlashRuntimeExtensions.h.
    • the XCODE project calls the "build.command" script to rebuild the ANE on "Build for Archiving"
  • TestWacomANE -- trivial test app that traces the result of the call to the native extension
  • do a "Clean…" rebuild in Flash Builder 4.7 to pick up the latest build of the native side of your native extension
  • (to pick up changes to the as3-side of your native extension you still have to quit flash builder as far as I can tell)

to use the Native Extension

  • add the ANE to your project via the Native Extensions sub-tab of the project "Build Path" properties
  • check the "Package" checkbox in the Native Extensions sub-tab of the project "Build Packaging" properties
  • (and, yes, you can just reference the ANE from the place that the )
  • Either
    • extend your base class from DeviceManagerClient (to have your app automatically fill the screen on the wacom)
    • or instantiate WacomANE

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AIR native extension to support Cintiq Touch on OSX

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