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Merge pull request #350 from klingbolt/invert_render_ingame #413

Merge pull request #350 from klingbolt/invert_render_ingame

Merge pull request #350 from klingbolt/invert_render_ingame #413

Workflow file for this run

# This workflow will compile burrio_link.exe, the burrito binary, and any
# additional libraries needed to run. All these files will then be available
# as an artifact.
name: CI
env:
# The version of Godot to use
GODOT_VERSION: 3.3.2
# Used as a makeshift cache expiry
CACHE_STRING: "Zo6AbxJk4KQl0sGE"
# Controls when the workflow will run
on:
# Triggers the workflow on push or pull request events but only for the main branch
push:
branches: [ "*" ]
pull_request:
branches: [ "*" ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
Build-XMLConverter-Linux:
# The type of runner that the job will run on
runs-on: ubuntu-20.04
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
- name: Checkout repository
uses: actions/checkout@v4
# IWYU is disabled for now due to noise. It will be re-enabled at a later date
# # `clang-9` must be installed here because of a weird unlisted dependency
# # on some sort of file that clang-9 installs. Without it iwyu would
# # complain about missing files and error out.
# - name: Install include-what-you-use
# run: |
# sudo apt-get install iwyu
# sudo apt-get install clang-9
- name: Install protoc
run: sudo apt-get install protobuf-compiler
- name: Install gtest
run: sudo apt-get install libgtest-dev
- name: Install cpplint
run: |
pip3 install cpplint
- name: Install xml_converter python Dependencies
run: |
cd xml_converter
python3 -m venv venv
source venv/bin/activate
pip install -r requirements.txt
- name: Build xml_converter
run: |
cd xml_converter
mkdir -v -p build
cd build
cmake ..
make
- name: Validate xml_converter
run: |
cd xml_converter
cp build/compile_commands.json ./compile_commands.json
./presubmit.sh
- name: Upload created file
uses: actions/upload-artifact@v3
with:
name: xml_converter
path: xml_converter/build/xml_converter
if-no-files-found: error
Build-BurritoLink-Linux:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install mingw
run: sudo apt-get install gcc-mingw-w64
- name: Build Burrito Link
run: |
mkdir burrito_link/build
cd burrito_link/build
cmake ..
make
- name: Upload Standalone Executable Burrito Link
uses: actions/upload-artifact@v3
with:
name: burrito_link_exe
path: burrito_link/build/burrito_link.exe
if-no-files-found: error
- name: Upload Shared Library Burrito Link
uses: actions/upload-artifact@v3
with:
name: burrito_link_dll
path: burrito_link/build/d3d11.dll
if-no-files-found: error
Build-BurritoFG-Linux:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Build X11_FG
run: |
cd burrito-fg
cargo build --release
- name: Upload created file
uses: actions/upload-artifact@v3
with:
name: BurritoFG
path: burrito-fg/target/release/libburrito_fg.so
if-no-files-found: error
Build-TacoParser-Linux:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Build taco_parser
run: |
cd taco_parser
cargo build --release
- name: Upload created file
uses: actions/upload-artifact@v3
with:
name: TacoParser
path: taco_parser/target/release/libgw2_taco_parser.so
if-no-files-found: error
Build-BurritoUI-Linux:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v4
# - name: Cache Godot
# id: cache-godot
# uses: actions/cache@v2
# with:
# path: ./Godot_v${GODOT_VERSION}-stable_linux_headless.64
# key: ${{ runner.os }}-godot-${GODOT_VERSION}-${CACHE_STRING}
- name: Download Godot
# if: steps.cache-godot.outputs.cache-hit != 'true'
run: |
wget -q https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip
unzip Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip
rm Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip
# - name: Cache Godot Templates
# id: cache-godot-templates
# uses: actions/cache@v2
# with:
# path: ~/.local/share/godot/templates/${GODOT_VERSION}.stable/
# key: ${{ runner.os }}-godot-${GODOT_VERSION}-${CACHE_STRING}
- name: Download Godot Export Templates
# if: steps.cache-godot-templates.outputs.cache-hit != 'true'
run: |
mkdir -v -p ~/.local/share/godot/templates/${GODOT_VERSION}.stable/
wget -q https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.stable/
ls ~/.local/share/godot/templates/${GODOT_VERSION}.stable/
- name: Fake The GDNative Files
run: |
mkdir -p burrito-fg/target/release/
touch burrito-fg/target/release/libburrito_fg.so
mkdir -p taco_parser/target/release/
touch taco_parser/target/release/libgw2_taco_parser.so
- name: Build Burrito
run: |
mkdir -v -p build
./Godot_v${GODOT_VERSION}-stable_linux_headless.64 --export "Linux/X11"
chmod +x build/burrito.x86_64
- uses: actions/upload-artifact@v3
with:
name: Burrito_UI
path: build/burrito.x86_64
if-no-files-found: error
Package-Burrito-Linux:
runs-on: ubuntu-20.04
needs:
- Build-XMLConverter-Linux
- Build-BurritoLink-Linux
- Build-BurritoUI-Linux
- Build-BurritoFG-Linux
- Build-TacoParser-Linux
steps:
- name: Download Burrito UI
uses: actions/download-artifact@v3
with:
name: Burrito_UI
- name: Download Burrito FG
uses: actions/download-artifact@v3
with:
name: BurritoFG
- name: Download TacoParser
uses: actions/download-artifact@v3
with:
name: TacoParser
- name: Download XML Converter
uses: actions/download-artifact@v3
with:
name: xml_converter
- name: Download Burrito Link Exe
uses: actions/download-artifact@v3
with:
name: burrito_link_exe
- name: Download Burrito Link DLL
uses: actions/download-artifact@v3
with:
name: burrito_link_dll
- name: Move Burrito Link
run: |
mkdir burrito_link/
mv burrito_link.exe burrito_link/
mv d3d11.dll burrito_link/
- uses: actions/upload-artifact@v3
with:
# Artifact name
name: "Burrito_Linux" # optional, default is artifact
# A file, directory or wildcard pattern that describes what to upload
path: "./*"
# The desired behavior if no files are found using the provided path.
if-no-files-found: error