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Update README.md
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adding descriptions
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kingeric1992 authored Jan 3, 2020
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Expand Up @@ -14,9 +14,52 @@ EFFECT.TXT:"target parm" = ENBEFFECT.FX:"source parm"
ENBDEPTHOFFIELD.FX:"sync fov" = FLOAT:0x01B39A4C
```
where in the [Read] section, the expression on the right hand side will be assigned to the left hand side.

while in the [SYNC] section, any changes from either sides will sync to the counter part.

# Syntax
## Read-Only expressions:
___
`SYSTEM:<SYSVALS>`

+ SYSVALS

avaliable values:
+ MOUSE_X
+ MOUSE_Y

Cursor position on XY coordinate in pixels relative to upper left corner of game window.
+ KEY_HOLD_*
+ KEY_PRESS_*
+ KEY_TOGGLE_*

Keyboard input states. Replace asterisks with VK keycode of target key.


`EXPR:<EXPR_STRING>, <EXPRESSION>,...`
+ EXPR_STRING

Arithmetic expression enclosed by "".
+ EXPRESSION

A expresion linked to the variables denoted by a0, a1... in the EXPR_STRING.
Seperate multiple expressions by "," when more then one variables are used.

Remarks:

Avaliable operators are:

## Read-Writes expressions:
___
`<SECTION_NAME>:<ENBPARM_UINAME>`
+ SECTION_NAME

Section names listed by enb UI. For example, ENBBLOOM.FX, COLORCORRECTION, .etc
+ ENBPARAM_UINAME

Parameter name listed in .fx parm annotation UIName, or name listed in enbUI.

`<TYPE>:<ADDRESS>+<OFFSET>+...`

# Licence

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