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ClassBasedFiniteStateMachines
ClassBasedFiniteStateMachines Publichere is a quick code example of a class based finite state machine I use for Unity with a navmesh-Agent for AI
C# 1
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Unity-Simple-SRT
Unity-Simple-SRT PublicForked from roguecode/Unity-Simple-SRT
A super simple SRT subtitle parser
ShaderLab
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AssetHolder
AssetHolder PublicThis holds my assets so I can access them on my 3d projects to simulate a cloud
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