Smrvfx is a Unity sample project that shows how to use the skinned mesh sampling feature with VFX Graph to emit particles from animating characters.
- Unity 2021.2
- HDRP/URP 12.0
Previously, this repository contained a custom package called Smrvfx that implemented a mesh sampling feature as VFX Graph didn't provide the feature at the time.
The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I changed the main aim of this repository to provide an example of the built-in feature.