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Skinned mesh sampling with VFX Graph

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Smrvfx

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Smrvfx is a Unity sample project that shows how to use the skinned mesh sampling feature with VFX Graph to emit particles from animating characters.

System requirements

  • Unity 2021.2
  • HDRP/URP 12.0

About this repository

Previously, this repository contained a custom package called Smrvfx that implemented a mesh sampling feature as VFX Graph didn't provide the feature at the time.

The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I changed the main aim of this repository to provide an example of the built-in feature.

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Skinned mesh sampling with VFX Graph

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