Software engineer with a passion for graphics and visualization.
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NVIDIA
- Stockholm, Sweden
- kbladin.se
Popular repositories Loading
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Monte_Carlo_Ray_Tracer
Monte_Carlo_Ray_Tracer PublicA program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
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Fluid_Simulation
Fluid_Simulation PublicSelf advection, external force and pressure solve to a velocity field represented by a MaC grid.
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Voxel_Cone_Tracing
Voxel_Cone_Tracing PublicConverting vertex meshes to voxel data and visualizing using VCT
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Curl_Noise
Curl_Noise PublicImplementation of curl noise for particles simulated on GPU with OpenGL
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