Skip to content

v1.0.8

Latest
Compare
Choose a tag to compare
@hitorijanai hitorijanai released this 13 Jul 08:21

KAMAKURA SHADERS v1.0.8

Updated 2018/7/12

Kamakura Shaders is a collection of shaders and components focusing on Non-Photorealistic
Rendering for Unity with a bunch of features and adjustable parameters in a user-friendly
interface.

NOTES

  • Target Environment: Unity 5.6.x ~ Unity 2017.4, Unity 2018.2.0b3
  • Graphics API DirectX9: Screen Space Hatch feature is not functioning on this graphics API
  • These shaders has not been tested yet on console platforms
    (PS4 / WiiU / Switch / Xbox One)

CHANGELOG

v1.0.8

  • Now Rim can use color from GI
  • A new patch tool to fix materials with invalid / obsolete parameters that can be accessed in
    "Kayac/Kamakura Shaders/Check For Patch" menu
  • LocalLight and CubeColorLocalSpaceRoot component now use MaterialPropertyBlock so it does
    not make changes to Material assets. Due to this change, some materials may need to be
    updated using the new patch tool
  • Improved Copy-Paste function: select all properties of a feature by pressing alt-key when
    selecting
  • Fixed a problem where CubeColor outputs inaccurate color for Ambient and Rim on certain
    devices
  • Fixed disappearing Outline bug in a certain case
  • Removed Outline Write Depth parameter so Outline will always write depth buffer
  • Added Auto Adjust Render Queue flag property to avoid confusion caused by the implicit
    auto adjustment of render queue when Blend Mode is changed

v1.0.7

  • Updated Dreamy Character model

v1.0.6

  • Reenabled point and spot light attenuation as Unity patched the bug in Unity 2018.2.0b3
  • Fixes non-uniform outline width bug

v1.0.5

  • Point light and spot light attenuation is temporarily disabled due to a bug in
    Unity 2018.1.0f2

v1.0.4

  • Fixed normal seams problem
  • Improved Outline: scale-independent outline. Back-face outline is now
    calculated in clip-space, so it might be necessary to adjust outline
    thickness parameter on existing materials
  • Added Rotate parameter in Kamakura Hair shader for rotating hair specular

v1.0.3

  • Added Blend Mode (Normal, Multiply) for Hatch and Shadow
  • Added Normal Intensity property

v1.0.1

  • Fixed weird outline bug when using Metal Graphics API
  • Improved Select Mode feature
  • Improved property names

v1.0.0

  • 3 Shaders included: Kamakura, Kamakura Hair, Kamakura 2D
  • Kamakura (Kamakura-Standard) for general non-photorealistic rendering
  • Kamakura Hair (Kamakura-Standard-Hair) for hair specific rendering
  • Kamakura 2D (Kamakura-2D) for 2D graphics object
  • Local Light System
  • Cube Color System
  • Ramp Texture Asset features
  • Copy and paste feature on material properties

LICENSE

MIT License

Copyright (c) 2017 Kayac Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

DREAMY CHARACTER LICENSE

CC-BY-SA 4.0

Dreamy character used in Kamakura Shaders' example scenes are created by
Matsumura Masahiro. You are free to:

  • Share: Copy and redistribute the material in any medium or format
  • Adapt: Remix, transform, and build upon the material for any purpose, even
    commercially

As long as you follow the license terms under the following terms:

  • Attribution: You must give appropriate credit, provide a link to the license,
    and indicate if changes were made. You may do so in any reasonable manner,
    but not in any way that suggests the licensor endorses you or your use.
  • ShareAlike: If you remix, transform, or build upon the material, you must
    distribute your contributions under the same license as the original.
  • No Additional Restrictions: You may not apply legal terms or technological
    measures that legally restrict others from doing anything the license
    permits.

Notices:
You do not have to comply with the license for elements of the material in
the public domain or where your use is permitted by an applicable exception
or limitation. No warranties are given. The license may not give you all of
the permissions necessary for your intended use. For example, other rights
such as publicity, privacy, or moral rights may limit how you use the material.