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smoothie-game

I am trying to make a simple game about smoothies, similar to the Papa's franchise but simpler, without specific characters, and without emphasis on correct technique.

In the game, you are given an order - a list of ingredients to include in the smoothie. You add them to the blender. You press the button to blend them. You serve the smoothie.

That's the aim.

Roadmap

  1. Create game loop - DONE!
  2. Add in characters to speak orders (using open-source assets).
  3. When you click the "blend" button on the blender: The list of clicked ingredients resets to empty The current list of ingredients gets attached to a new list that the Cx will use to check against their order A timer begins on the blender itself (say, 3 seconds). Once the timer is complete, a liquid mixture appears in the blender When you click anywhere in the blender jug, a smoothie asset is created and the blender is emptied
  4. Add art of ingredients that appear in blender when buttons are pressed
  5. Make the assets insidde the blender have a random position or fill the blender further up
  6. Find a way to make the colour of the smoothie liquid related to the ingredients
  7. Make the smoothies appear in the bar/service area with some way to see which is which
  8. Give smoothie to customer, customer rates smoothie & leaves. This affects some kind of score system.
  9. Score system? Average customer satisfaction - wait time, accuracy.
  10. Money system: Ingredients cost money to click into the blender Ingredients have price for customers Customers pay money when ordering Customers can tip
  11. Kitchen bin - be able to cancel smoothie/empty blender, and reset ingredients list

Current state of game

Right now, we can load buttons into the kitchen area, which you can click on. If you click on a button, you add that ingredient to a list of ingredients which will be the contents of the smoothie.

Credits

Icon image

Fonts LT Stopwatch - https://fontesk.com/lt-stopwatch-font/

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