The goal is to jump through randomly-generated platforms and get as high as possible. Use space to jump, and A, D or arrows to move left / right.
- Add a new texture: modify textures.png file, where each texture is 24 pixels high and wide. (You can add new ones wherever you want)
- Specify the platform's structure and add it to the generator:
- Open the generator.js file and add a new structure to array of structures:
game.structures = [ ..., "newPlatform" : [{tileColumn: 3, tileRow: 2, x: 0, y: 0}, {tileColumn: 4, tileRow: 2, x: 1, y: 0}, ...] ] // tileColumn and tileRow are coordinates in textures.png file (starting from 0), and x & y are coordinates in game
- After that you can tell the generator where to place your platform:
game.generateMap = function () { ... // Generate 20 plaforms starting from y = -15 to y = -75 with random x ranging from 0 to 8 for (var i = 5; i < 25; i++) { this.map.structures.push({ name: "newPlatform", x: Math.floor(Math.random() * 8), y: -i * 3 }) } }
- Open the generator.js file and add a new structure to array of structures: