An experimental 3D model slicer engine, built on top of a CAD kernel
- No loss of precision from CAD → STL conversion
- Retain model metadata (units, precision, color)
- Non-planar slicing
- Support for more advanced Gcode words and macros
- Additive + subtractive manufacturing
- Better multi-object support
- Better multi-material support
- Edit model in-slicer
- Exportable support structures
- OpenCasCade > 7.3.0
- TBB
- Doxygen
- Graphviz
sudo apt-get install -y libocct-* occt-misc libtbb-dev libxi-dev
# dependencies for building docs
sudo apt-get install -y doxygen graphviz
brew install opencascade
vcpkg install opencascade[tbb]
vcpkg integrate install
echo "CMAKE_TOOLCHAIN_FILE=${VCPKG_INSTALLATION_ROOT}/scripts/buildsystems/vcpkg.cmake" >> env
git clone https://github.com/karl-nilsson/sse.git && cd sse
cmake -S . -B build
cmake --build build
cd build && ctest