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v1.117
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kaitokid222 committed Apr 26, 2024
1 parent ce06642 commit da47400
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Showing 24 changed files with 1,272 additions and 1,383 deletions.
13 changes: 11 additions & 2 deletions Base.SC2Data/GameData/AbilData.xml
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Expand Up @@ -50,6 +50,11 @@
<Button Requirements=""/>
</InfoArray>
</CAbilBuild>
<CAbilEffectInstant id="SelectInfestedMarineSpawn">
<EditorCategories value="AbilityorEffectType:Units"/>
<Effect index="0" value="RemoveBomberSpawn"/>
<CmdButtonArray index="Execute" DefaultButtonFace="SelectInfestedMarineSpawn" Requirements="Bunkerupgraded"/>
</CAbilEffectInstant>
<CAbilResearch id="TombstoneResearch">
<EditorCategories value="AbilityorEffectType:Units"/>
<InfoArray index="Research1" Time="20" Upgrade="TombstoneLevel2">
Expand Down Expand Up @@ -1214,6 +1219,10 @@
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="ResearchInfestedSpeedUp" Requirements="ResearchInfestedSpeedUp"/>
</InfoArray>
<InfoArray index="Research25" Time="30" Upgrade="ChaosPowerArmorUpgrade">
<Resource index="Vespene" value="200"/>
<Button DefaultButtonFace="ResearchChaosPowerArmorUpgrade" Requirements="ChaosPowerArmorUpgradeRequirement"/>
</InfoArray>
</CAbilResearch>
<CAbilMorph id="BurrowFireling">
<AbilSetId value="BrwD"/>
Expand Down Expand Up @@ -1790,10 +1799,10 @@
<CmdButtonArray index="Execute" DefaultButtonFace="MobileMode"/>
<InfoArray index="0" Unit="SiegeTank22"/>
</CAbilMorph>
<CAbilEffectInstant id="UpgradeBunker">
<CAbilEffectInstant id="SelectBomberSpawn">
<EditorCategories value="AbilityorEffectType:Units"/>
<Effect index="0" value="AddUpgradedBunker"/>
<CmdButtonArray index="Execute" DefaultButtonFace="UpgradeBunker" Requirements="Bunkerupgradeable"/>
<CmdButtonArray index="Execute" DefaultButtonFace="SelectBomberSpawn" Requirements="Bunkerupgradeable"/>
</CAbilEffectInstant>
<CAbilTrain id="ConstructionYardTrain">
<EditorCategories value="AbilityorEffectType:Units"/>
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2 changes: 1 addition & 1 deletion Base.SC2Data/GameData/ActorData.xml
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Expand Up @@ -12134,6 +12134,6 @@
<Image value="Assets\Icon\Wireframe Chaos Lord.dds"/>
</Wireframe>
<WireframeShieldColor value="255,0,128,0"/>
<Scale value="1.300000"/>
<Scale value="1.450000"/>
</CActorUnit>
</Catalog>
6 changes: 3 additions & 3 deletions Base.SC2Data/GameData/BehaviorData.xml
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Expand Up @@ -313,22 +313,22 @@
<InfoIcon value="Assets\Textures\btn-doodad-zerg-ancientmeat.dds"/>
<EditorCategories value="AbilityorEffectType:Units"/>
<Modification>
<VitalMaxArray index="Life" value="25"/>
<VitalMaxArray index="Life" value="35"/>
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="ConsumedBlood2">
<BehaviorFlags index="Permanent" value="1"/>
<InfoIcon value="Assets\Textures\btn-doodad-zerg-ancientmeat.dds"/>
<EditorCategories value="AbilityorEffectType:Units"/>
<Modification>
<VitalRegenArray index="Life" value="1"/>
<VitalRegenArray index="Life" value="2.5"/>
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="ConsumedBlood3">
<BehaviorFlags index="Permanent" value="1"/>
<InfoIcon value="Assets\Textures\btn-doodad-zerg-ancientmeat.dds"/>
<EditorCategories value="AbilityorEffectType:Units"/>
<Modification MoveSpeedBonus="0.3007"/>
<Modification MoveSpeedBonus="0.6015"/>
</CBehaviorBuff>
<CBehaviorBuff id="BanelingCountDummyStack">
<InfoFlags index="Hidden" value="1"/>
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10 changes: 9 additions & 1 deletion Base.SC2Data/GameData/ButtonData.xml
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Expand Up @@ -14,6 +14,14 @@
<EditorCategories value="Race:Terran"/>
</CButton>
<CButton id="EmpoweredShadowCannon" parent="CButtonKeiron" Icon="Assets\Textures\btn-ability-keiron-convergence.dds"/>
<CButton id="ResearchChaosPowerArmorUpgrade">
<Icon value="assets\icon\ICON CSM Armor Lord.dds"/>
</CButton>
<CButton id="SelectInfestedMarineSpawn">
<Icon value="Assets\Textures\btn-unit-zerg-infestedmarine.dds"/>
<AlertIcon value="Assets\Textures\btn-unit-zerg-infestedmarine.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="StoptheRain">
<Icon value="Assets\Textures\btn-minimap-toggleterrain.dds"/>
<AlertIcon value="Assets\Textures\btn-minimap-toggleterrain.dds"/>
Expand Down Expand Up @@ -758,7 +766,7 @@
<Icon value="Assets\Textures\btn-unit-zerg-infestedcolonist.dds"/>
<AlertIcon value="Assets\Textures\btn-unit-zerg-infestedcolonist.dds"/>
</CButton>
<CButton id="UpgradeBunker">
<CButton id="SelectBomberSpawn">
<Icon value="Assets\Textures\btn-unit-zerg-volatileinfested.dds"/>
<AlertIcon value="Assets\Textures\btn-unit-zerg-volatileinfested.dds"/>
<EditorCategories value="Race:Zerg"/>
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5 changes: 4 additions & 1 deletion Base.SC2Data/GameData/EffectData.xml
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Expand Up @@ -6,6 +6,9 @@
<Amount value="100"/>
<Death value="Blast"/>
</CEffectDamage>
<CEffectSet id="RemoveBomberSpawn">
<EditorCategories value=""/>
</CEffectSet>
<CEffectEnumArea id="AnalysisTerminalAuraSA">
<EditorCategories value=""/>
<SearchFilters value="Structure;Neutral,Enemy"/>
Expand Down Expand Up @@ -5905,7 +5908,7 @@
<CEffectDamage id="DesecratedBolter" parent="DU_WEAP">
<EditorCategories value="Race:Terran"/>
<Kind value="Ranged"/>
<Amount value="7"/>
<Amount value="8"/>
</CEffectDamage>
<CEffectSet id="ChaosPowerSwordEffectSet">
<EditorCategories value="Race:Zerg"/>
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4 changes: 4 additions & 0 deletions Base.SC2Data/GameData/RequirementData.xml
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Expand Up @@ -7,6 +7,10 @@
<CRequirement id="HaveUmbraShadowCannons">
<NodeArray index="Use" Link="CountUpgradeEmpowerShadowCannonCompleteOnly"/>
</CRequirement>
<CRequirement id="ChaosPowerArmorUpgradeRequirement">
<NodeArray index="Use" Link="CountUpgradeTier2EquipmentCompleteOnly729820030"/>
<NodeArray index="Show" Link="NotCountUpgradeChaosPowerArmorUpgradeQueuedOrBetter"/>
</CRequirement>
<CRequirement id="UnlockUmbraShadowCannonRequirement">
<NodeArray index="Use" Link="CountUpgradeTombstoneLevel2CompleteOnly"/>
<NodeArray index="Show" Link="NotCountUpgradeEmpowerShadowCannonQueuedOrBetter"/>
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12 changes: 9 additions & 3 deletions Base.SC2Data/GameData/RequirementNodeData.xml
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Expand Up @@ -593,6 +593,11 @@
<Flags index="TechTreeCheat" value="0"/>
<Count Link="CasualTraderImprovement" State="CompleteOnly"/>
</CRequirementCountUpgrade>
<CRequirementCountUpgrade id="CountUpgradeChaosPowerArmorUpgradeQueuedOrBetter">
<Flags index="TechTreeCheat" value="0"/>
<Tooltip value="RequirementNode/Tooltip/##id##"/>
<Count Link="ChaosPowerArmorUpgrade" State="QueuedOrBetter"/>
</CRequirementCountUpgrade>
<CRequirementCountUpgrade id="CountUpgradeChemicalPlantCompleteOnly1337995533">
<Flags index="TechTreeCheat" value="0"/>
<Count Link="ChemicalPlant" State="CompleteOnly"/>
Expand Down Expand Up @@ -659,12 +664,10 @@
</CRequirementCountUpgrade>
<CRequirementCountUpgrade id="CountUpgradeEmpowerShadowCannonCompleteOnly">
<Flags index="TechTreeCheat" value="0"/>
<Tooltip value="RequirementNode/Tooltip/##id##"/>
<Count Link="EmpowerShadowCannon" State="CompleteOnly"/>
</CRequirementCountUpgrade>
<CRequirementCountUpgrade id="CountUpgradeEmpowerShadowCannonQueuedOrBetter">
<Flags index="TechTreeCheat" value="0"/>
<Tooltip value="RequirementNode/Tooltip/##id##"/>
<Count Link="EmpowerShadowCannon" State="QueuedOrBetter"/>
</CRequirementCountUpgrade>
<CRequirementCountUpgrade id="CountUpgradeEnableMineralProductionCompleteOnly">
Expand Down Expand Up @@ -1914,6 +1917,10 @@
<CRequirementNot id="NotCountUpgradeBase6DeadCompleteOnly">
<OperandArray index="0" value="CountUpgradeBase6DeadCompleteOnly"/>
</CRequirementNot>
<CRequirementNot id="NotCountUpgradeChaosPowerArmorUpgradeQueuedOrBetter">
<Tooltip value="RequirementNode/Tooltip/##id##"/>
<OperandArray index="0" value="CountUpgradeChaosPowerArmorUpgradeQueuedOrBetter"/>
</CRequirementNot>
<CRequirementNot id="NotCountUpgradeChemicalPlantQueuedOrBetter">
<OperandArray index="0" value="CountUpgradeChemicalPlantQueuedOrBetter"/>
</CRequirementNot>
Expand All @@ -1939,7 +1946,6 @@
<OperandArray index="0" value="CountUpgradeEliteScopeQueuedOrBetter"/>
</CRequirementNot>
<CRequirementNot id="NotCountUpgradeEmpowerShadowCannonQueuedOrBetter">
<Tooltip value="RequirementNode/Tooltip/##id##"/>
<OperandArray index="0" value="CountUpgradeEmpowerShadowCannonQueuedOrBetter"/>
</CRequirementNot>
<CRequirementNot id="NotCountUpgradeEnableMineralProductionQueuedOrBetter">
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22 changes: 12 additions & 10 deletions Base.SC2Data/GameData/UnitData.xml
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Expand Up @@ -269,8 +269,8 @@
<Collide index="Small" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Mechanical" value="1"/>
<LifeStart value="90"/>
<LifeMax value="120"/>
<LifeStart value="100"/>
<LifeMax value="100"/>
<LifeArmor value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Speed value="2.3984"/>
Expand Down Expand Up @@ -466,7 +466,7 @@
<StationaryTurningRate value="719.4726"/>
<TurningRate value="719.4726"/>
<Sight value="9"/>
<Food value="-4"/>
<Food value="-20"/>
<CostCategory value="Technology"/>
<CostResource index="Minerals" value="70"/>
<AttackTargetPriority value="11"/>
Expand Down Expand Up @@ -754,7 +754,7 @@
<StationaryTurningRate value="719.4726"/>
<TurningRate value="719.4726"/>
<Sight value="9"/>
<Food value="-4"/>
<Food value="-7"/>
<CostCategory value="Technology"/>
<CostResource index="Minerals" value="70"/>
<AttackTargetPriority value="11"/>
Expand Down Expand Up @@ -826,7 +826,7 @@
<StationaryTurningRate value="719.4726"/>
<TurningRate value="719.4726"/>
<Sight value="9"/>
<Food value="-4"/>
<Food value="-15"/>
<CostCategory value="Technology"/>
<CostResource index="Minerals" value="70"/>
<AttackTargetPriority value="11"/>
Expand Down Expand Up @@ -3286,17 +3286,18 @@
<AbilArray index="4" Link="CopyRally"/>
<AbilArray Link="TrainInfestedMarine"/>
<AbilArray Link="TrainBomber"/>
<AbilArray Link="UpgradeBunker"/>
<AbilArray Link="SelectBomberSpawn"/>
<AbilArray Link="Demolish"/>
<AbilArray Link="UpgradeBunkerCapacity"/>
<AbilArray Link="SelectInfestedMarineSpawn"/>
<CardLayouts index="0">
<LayoutButtons index="0" Face="Cancel" AbilCmd="BuildInProgress,Cancel" Column="4"/>
<LayoutButtons index="1" Face="InfestedTerranCampaign" AbilCmd="TrainInfestedMarine,Train1" Row="0" Column="0"/>
<LayoutButtons index="2" Face="SpawnBomber" AbilCmd="TrainBomber,Train1" Row="0" Column="1"/>
<LayoutButtons index="3" Face="UpgradeBunker" AbilCmd="UpgradeBunker,Execute" Column="0"/>
<LayoutButtons index="3" Face="SelectBomberSpawn" AbilCmd="SelectBomberSpawn,Execute" Column="0"/>
<LayoutButtons index="4" Face="Demolish" AbilCmd="Demolish,Execute" Row="2" Column="3"/>
<LayoutButtons index="5" Face="UpgradeBunkerCapacity" AbilCmd="UpgradeBunkerCapacity,Execute" Row="2"/>
<LayoutButtons index="6" removed="1"/>
<LayoutButtons index="6" Face="SelectInfestedMarineSpawn" AbilCmd="SelectInfestedMarineSpawn,Execute" Row="2" Column="0"/>
</CardLayouts>
<Attributes index="Light" value="0"/>
<Attributes index="Armored" value="1"/>
Expand Down Expand Up @@ -6703,6 +6704,7 @@
<LayoutButtons Face="ResearchMobileSquadTraining" Type="AbilCmd" AbilCmd="ArmoryResearch2,Research12" Row="2" Column="1"/>
<LayoutButtons Face="ResearchHeavyPlating" Type="AbilCmd" AbilCmd="ArmoryResearch2,Research18" Row="1" Column="2"/>
<LayoutButtons Face="ResearchBomberSpawns" Type="AbilCmd" AbilCmd="ArmoryResearch2,Research19" Row="1" Column="2"/>
<LayoutButtons Face="ResearchChaosPowerArmorUpgrade" Type="AbilCmd" AbilCmd="ArmoryResearch2,Research25" Row="1" Column="2"/>
</CardLayouts>
<LeaderAlias value="Armory2"/>
<HotkeyAlias value="Armory2"/>
Expand Down Expand Up @@ -10720,8 +10722,8 @@
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="500"/>
<LifeMax value="500"/>
<LifeStart value="600"/>
<LifeMax value="600"/>
<LifeArmorName value="Unit/LifeArmorName/ArmorOfTheDarkGods"/>
<ShieldArmorName value="Unit/ShieldArmorName/ZergWildMutation"/>
<Speed value="3"/>
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21 changes: 15 additions & 6 deletions Base.SC2Data/GameData/UpgradeData.xml
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Expand Up @@ -97,6 +97,15 @@
<EffectArray Reference="Unit,Uploader,LifeArmorLevel" Value="1"/>
<MaxLevel value="100"/>
</CUpgrade>
<CUpgrade id="ChaosPowerArmorUpgrade">
<Icon value="assets\icon\ICON CSM Armor Lord.dds"/>
<EffectArray Reference="Unit,ChaosSlave,LifeMax" Value="35"/>
<EffectArray Reference="Unit,ChaosSlave,LifeStart" Value="35"/>
<EffectArray Reference="Unit,ChaosLord,LifeMax" Value="350"/>
<EffectArray Reference="Unit,ChaosLord,LifeStart" Value="350"/>
<EffectArray Reference="Unit,ChaosCultist,LifeMax" Value="35"/>
<EffectArray Reference="Unit,ChaosCultist,LifeStart" Value="35"/>
</CUpgrade>
<CUpgrade id="Stoptherain"/>
<CUpgrade id="GenetronTier3">
<Icon value="Assets\Textures\btn-upgrade-genetron-lightmechweapons-level2.dds"/>
Expand Down Expand Up @@ -351,12 +360,6 @@
<Icon value="Assets\Textures\btn-upgrade-terran-infantryarmorlevel3.dds"/>
<EffectArray Reference="Unit,FirebatZergHex,LifeMax" Value="200"/>
<EffectArray Reference="Unit,FirebatZergHex,LifeStart" Value="200"/>
<EffectArray Reference="Unit,ChaosSlave,LifeMax" Value="35"/>
<EffectArray Reference="Unit,ChaosSlave,LifeStart" Value="35"/>
<EffectArray Reference="Unit,ChaosLord,LifeMax" Value="325"/>
<EffectArray Reference="Unit,ChaosLord,LifeStart" Value="325"/>
<EffectArray Reference="Unit,ChaosCultist,LifeMax" Value="35"/>
<EffectArray Reference="Unit,ChaosCultist,LifeStart" Value="35"/>
</CUpgrade>
<CUpgrade id="LotsofBlood">
<Icon value="Assets\Textures\btn-upgrade-protoss-alarak-empowermeslaves.dds"/>
Expand Down Expand Up @@ -910,6 +913,12 @@
<EditorCategories value="Race:Zerg"/>
<MaxLevel value="3"/>
</CUpgrade>
<CUpgrade id="ZergDefenseDamage">
<Icon value="Assets\Textures\btn-upgrade-zerg-meleeattacks-level2.dds"/>
<EffectArray Reference="Effect,TanklingMeleeDamage,Amount" Value="0.75"/>
<EffectArray Reference="Weapon,ImpalerTentacle3v3,Level" Value="1"/>
<MaxLevel value="100"/>
</CUpgrade>
<CUpgrade id="ZergMovement">
<Icon value="Assets\Textures\btn-upgrade-zerg-metabolicboost.dds"/>
<EffectArray Reference="Abil,ZergResearch,InfoArray[Research8].Charge.CountMax" Value="1"/>
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4 changes: 2 additions & 2 deletions Base.SC2Data/GameData/WeaponData.xml
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Expand Up @@ -671,7 +671,7 @@
<Icon value="Assets\Icon\ICON CSM Power Sword.dds"/>
<DisplayEffect value="ChaosPowerSowrd"/>
<TargetFilters value="Ground,Visible;Player,Ally,Missile,Stasis,Dead,Hidden,Invulnerable"/>
<Range value="0.855"/>
<Range value="1.25"/>
<Cost>
<Cooldown Link="Weapon/TwinBolter"/>
</Cost>
Expand All @@ -683,7 +683,7 @@
<EditorCategories value="Race:Terran"/>
<Icon value="Assets\Icon\ICON CSM Bolter.dds"/>
<TargetFilters value="Visible;Player,Ally,Missile,Stasis,Dead,Hidden,Invulnerable"/>
<Period value="0.4"/>
<Period value="0.3"/>
<DamagePoint value="0.05"/>
<Backswing value="0.75"/>
<AcquireTargetSorts>
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1 change: 1 addition & 0 deletions ComponentList.SC2Components
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@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Components>
<Optimized/>
<DataComponent Type="gada">GameData</DataComponent>
<DataComponent Type="info">DocumentInfo</DataComponent>
<DataComponent Type="mapi">MapInfo</DataComponent>
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6 changes: 6 additions & 0 deletions DocumentInfo
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Expand Up @@ -193,6 +193,8 @@
<Value>1.111</Value>
<Value>1.114</Value>
<Value>1.115</Value>
<Value>1.116</Value>
<Value>1.117</Value>
</Version>
<Date>
<Value>9/6/2021</Value>
Expand Down Expand Up @@ -361,6 +363,8 @@
<Value>4/14/2024</Value>
<Value>4/15/2024</Value>
<Value>4/21/2024</Value>
<Value>4/22/2024</Value>
<Value>4/24/2024</Value>
</Date>
<Notes>
<Value>1</Value>
Expand Down Expand Up @@ -529,6 +533,8 @@
<Value>772,773</Value>
<Value>774,775,776,777,778,779,780,781,782,783,784,785</Value>
<Value>786,787,788,789</Value>
<Value>790,791</Value>
<Value>792,793,794,795,796,797</Value>
</Notes>
</PatchNote>
<Preload>
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