Flexible joystick widget for Android.
Other joystick widgets are a hassle to include in modern Gradle-based Android projects, support only limited visual customization, and suffer from overly prescriptive output.
So how does Bugstick solve these issues?
-
Painless Dependency - try it out quickly with a simple Gradle dependency.
-
Configurable Look - the joystick base and stick are a completely decoupled, standard ViewGroup - View pair. Use an
ImageView
,Button
,LinearLayout
, or any other View as the stick, and use standardDrawable
s to theme Bugstick so it looks at home in your app. -
Unopinionated Output - the widget reports proportional offset of the stick from its center as well as the current angle via a standard listener interface. Choose to interpret these raw outputs in the way that suits your use case.
Add it to your project using Gradle:
compile 'com.jmedeisis:bugstick:0.2.2'
Example XML layout file:
<com.jmedeisis.bugstick.Joystick
android:id="@+id/joystick"
android:layout_width="@dimen/base_size"
android:layout_height="@dimen/base_size"
android:background="@drawable/bg_base">
<!-- You may use any View here. -->
<Button
android:layout_width="@dimen/stick_size"
android:layout_height="@dimen/stick_size"
android:background="@drawable/bg_stick" />
</com.jmedeisis.bugstick.Joystick>
Note that the Joystick
ViewGroup supports only one direct child, but that child can be another
ViewGroup such as a FrameLayout
with multiple children.
After inflating the layout, you will typically listen for joystick events using a
JoystickListener
:
Joystick joystick = (Joystick) findViewById(R.id.joystick);
joystick.setJoystickListener(new JoystickListener() {
@Override
public void onDown() {
// ..
}
@Override
public void onDrag(float degrees, float offset) {
// ..
}
@Override
public void onUp() {
// ..
}
});
Please refer to the included sample project for a thorough example.
You can configure the following attributes for the Joystick
class:
-
start_on_first_touch
- If true (default), the stick activates immediately on the initial touch. If false, the user must begin to drag their finger across the joystick for the stick to activate. -
force_square
- If true (default), the joystick always measures itself to force a square layout. -
radius
- If specified, this is the maximum physical offset from the center that the stick is allowed to move. If not specified (default), the radius is determined based on the dimensions of the base and the stick. -
motion_constraint
- One ofNone
(default),Horizontal
, orVertical
. Specifies whether the stick motion should be constrained to a particular direction. IfNone
, the stick is allowed to move freely around the center of the base.
Example configuration:
<com.jmedeisis.bugstick.Joystick
android:id="@+id/joystick"
android:layout_width="@dimen/base_width"
android:layout_height="match_parent"
android:background="@drawable/bg_base"
app:start_on_first_touch="false"
app:force_square="false"
app:radius="@dimen/stick_offset_max_radius"
app:motion_constraint="Vertical">
<!-- Any View here. -->
</com.jmedeisis.bugstick.Joystick>
Pull requests are welcome and encouraged for bugfixes and features such as:
- accessibility support
- more powerful motion constraints, e.g. constrain to arbitrary path
Bugstick is licensed under the terms of the MIT License.