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Möbius Front '83 Textures #1

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neilpanchal opened this issue Mar 29, 2021 · 3 comments
Open

Möbius Front '83 Textures #1

neilpanchal opened this issue Mar 29, 2021 · 3 comments

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@neilpanchal
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Hello,

I was able to reverse engineer the byte offsets for Möbius Front `83.

image

I had to change these 3 lines: https://github.com/neilpanchal/tex2png/blob/master/Source/Shared/Texture.swift#L19-L21

Just filing it here incase anyone is looking to reverse engineer it.

Thanks for this tool!

@juliand665
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Of all the repos I published, this is the one I least expected to show activity, haha. Glad you found it useful! It looks like the format starts with a version number (0x3EA = 1002 on the left, 0x3EC = 1004 on the right), so we could probably determine the offsets based on that!

juliand665 added a commit that referenced this issue Mar 29, 2021
for Möbius Front '83, thanks to #1
@juliand665
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Can you try with the newest commit? I also increased performance a bunch by undoing an """optimization""" I decided to make a while back.

@neilpanchal
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@juliand665 Haha, I stumbled up on since I think the texture artwork in MF83 is absolutely masterful and I wanted to know how its put together.

Let me try and get back to you.

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