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Tagging v5.1.0
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jpaoneMines committed May 9, 2024
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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# Revision History

## v ?.?.? - ?? ??? ????
## v 5.1.0 - 10 May 2024
- Added CSCI441::drawSolidDome() and CSCI441::drawWireDome() which is a half-sphere with an open bottom
- Added CSCI441::drawSolidHalfSphere() and CSCI441::drawWireHalfSphere() which is a half-sphere with a capped bottom

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2 changes: 1 addition & 1 deletion csci441.dox.config
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#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = "CSCI441 OpenGL Library"
PROJECT_NUMBER = 5.0.0
PROJECT_NUMBER = 5.1.0
PROJECT_BRIEF = "CS@Mines CSCI441 Computer Graphics Course Library"
PROJECT_LOGO =
OUTPUT_DIRECTORY =
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2 changes: 1 addition & 1 deletion docs/_arcball_cam_8hpp.html
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<div id="projectbrief">CS@Mines CSCI441 Computer Graphics Course Library</div>
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<div id="projectbrief">CS@Mines CSCI441 Computer Graphics Course Library</div>
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2 changes: 1 addition & 1 deletion docs/_c_s_c_i441_8hpp.html
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<div id="projectbrief">CS@Mines CSCI441 Computer Graphics Course Library</div>
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2 changes: 1 addition & 1 deletion docs/_c_s_c_i441_8hpp_source.html
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2 changes: 1 addition & 1 deletion docs/_camera_8hpp.html
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<div id="projectbrief">CS@Mines CSCI441 Computer Graphics Course Library</div>
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2 changes: 1 addition & 1 deletion docs/_compute_shader_program_8hpp.html
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2 changes: 1 addition & 1 deletion docs/_framebuffer_utils_8hpp.html
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2 changes: 1 addition & 1 deletion docs/_m_d5_camera_8hpp.html
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2 changes: 1 addition & 1 deletion docs/_model_loader_8hpp.html
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2 changes: 1 addition & 1 deletion docs/_open_g_l3_d_engine_8hpp.html
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<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"><a class="line" href="class_c_s_c_i441_1_1_open_g_l_engine.html#a20e62bf4168a3f252cdecc9413088884"> 350</a></span><span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_c_s_c_i441_1_1_open_g_l_engine.html#a20e62bf4168a3f252cdecc9413088884">CSCI441::OpenGLEngine::initialize</a>() {</div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span> <span class="keywordflow">if</span>( !_isInitialized ) {</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span> mSetupGLFW(); <span class="comment">// initialize GLFW and set up a window</span></div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> _setupGLFunctions(); <span class="comment">// create OpenGL extensions</span></div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> _setupGLFunctions(); <span class="comment">// create OpenGL function pointers</span></div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> mSetupOpenGL(); <span class="comment">// create the OpenGL context</span></div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span> </div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span> <span class="comment">// get OpenGL context information</span></div>
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<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"> 452</span> mCleanupTextures(); <span class="comment">// delete textures from GPU</span></div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno"> 453</span> mCleanupScene(); <span class="comment">// delete scene info from CPU</span></div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno"> 454</span> mCleanupOpenGL(); <span class="comment">// cleanup anything OpenGL related</span></div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno"> 455</span> _cleanupGLFunctions(); <span class="comment">// cleanup anything GLEW related</span></div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno"> 455</span> _cleanupGLFunctions(); <span class="comment">// cleanup anything function pointer related</span></div>
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno"> 456</span> mCleanupGLFW(); <span class="comment">// shut down GLFW to clean up our context</span></div>
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno"> 457</span> <span class="keywordflow">if</span> (DEBUG) fprintf(stdout, <span class="stringliteral">&quot;[INFO]: ..shut down complete!\n&quot;</span>);</div>
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno"> 458</span> _isCleanedUp = <span class="keyword">true</span>;</div>
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<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a0f8edec5537a058dd1fa1952426d0f4a"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a0f8edec5537a058dd1fa1952426d0f4a">CSCI441::OpenGLEngine::mOpenGLMinorVersion</a></div><div class="ttdeci">int mOpenGLMinorVersion</div><div class="ttdoc">the minor version of the requested OpenGL context</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:195</div></div>
<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a163b512667c14260cf432dea9ad61e15"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a163b512667c14260cf432dea9ad61e15">CSCI441::OpenGLEngine::mOpenGLMajorVersion</a></div><div class="ttdeci">int mOpenGLMajorVersion</div><div class="ttdoc">the major version of the requested OpenGL context</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:190</div></div>
<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a1cab5dfa1632f7dc805edbe5313bd69f"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a1cab5dfa1632f7dc805edbe5313bd69f">CSCI441::OpenGLEngine::setCurrentWindowSize</a></div><div class="ttdeci">virtual void setCurrentWindowSize(const int WINDOW_WIDTH, const int WINDOW_HEIGHT) final</div><div class="ttdoc">Set the new window size.</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:92</div></div>
<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a20e62bf4168a3f252cdecc9413088884"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a20e62bf4168a3f252cdecc9413088884">CSCI441::OpenGLEngine::initialize</a></div><div class="ttdeci">virtual void initialize()</div><div class="ttdoc">Initialize everything needed for OpenGL Rendering. This includes in order: GLFW, GLEW,...</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:350</div></div>
<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a20e62bf4168a3f252cdecc9413088884"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a20e62bf4168a3f252cdecc9413088884">CSCI441::OpenGLEngine::initialize</a></div><div class="ttdeci">virtual void initialize()</div><div class="ttdoc">Initialize everything needed for OpenGL Rendering. This includes in order: GLFW, function pointers,...</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:350</div></div>
<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a22d9d1ed576a697c79ec43aa92aff8e3"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a22d9d1ed576a697c79ec43aa92aff8e3">CSCI441::OpenGLEngine::shutdown</a></div><div class="ttdeci">virtual void shutdown()</div><div class="ttdoc">Cleanup everything needed for OpenGL Rendering. This includes freeing memory for data used in: any Sc...</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:447</div></div>
<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a2a4e2be9f67d7512704bcb0fcc16229e"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a2a4e2be9f67d7512704bcb0fcc16229e">CSCI441::OpenGLEngine::getError</a></div><div class="ttdeci">virtual unsigned short getError() noexcept final</div><div class="ttdoc">Return current value of error code and clear the error code back to no error.</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:114</div></div>
<div class="ttc" id="aclass_c_s_c_i441_1_1_open_g_l_engine_html_a2e67b86e0ea4e5f46b2d18ffa7cfab7f"><div class="ttname"><a href="class_c_s_c_i441_1_1_open_g_l_engine.html#a2e67b86e0ea4e5f46b2d18ffa7cfab7f">CSCI441::OpenGLEngine::mSetupTextures</a></div><div class="ttdeci">virtual void mSetupTextures()</div><div class="ttdoc">override to register any textures with the GPU</div><div class="ttdef"><b>Definition:</b> OpenGLEngine.hpp:282</div></div>
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<div id="projectbrief">CS@Mines CSCI441 Computer Graphics Course Library</div>
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<div id="projectbrief">CS@Mines CSCI441 Computer Graphics Course Library</div>
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2 changes: 1 addition & 1 deletion docs/_shader_utils_8hpp_source.html
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