json_struct is a single-header C++ library that parses JSON to structs/classes and serializes structs/classes back to JSON. With support for relaxed parsing rules, it's also excellent for configuration files and human-editable data formats.
Getting Started: Simply copy json_struct.h
from the include
folder into your project's include path.
Requirements: C++11 or newer. Tested on GCC, Clang, and Visual Studio 2015+.
json_struct automatically maps JSON to C++ structs by adding simple metadata declarations.
{
"One" : 1,
"Two" : "two",
"Three" : 3.333
}
can be parsed into a structure defined like this:
struct JsonObject
{
int One;
std::string Two;
double Three;
JS_OBJ(One, Two, Three);
};
or
struct JsonObject
{
int One;
std::string Two;
double Three;
};
JS_OBJ_EXT(JsonObject, One, Two, Three);
Parse JSON to struct:
JS::ParseContext context(json_data);
JsonObject obj;
context.parseTo(obj);
Serialize struct to JSON:
std::string pretty_json = JS::serializeStruct(obj);
// or
std::string compact_json = JS::serializeStruct(obj, JS::SerializerOptions(JS::SerializerOptions::Compact));
json_struct supports relaxed JSON parsing rules, making it ideal for configuration files and human-editable data. Enable optional features for a more forgiving syntax:
- Comments using
//
syntax - Unquoted property names and string values (supports
A-Z
,a-z
,0-9
,_
,-
,.
,/
) - Newlines instead of commas as delimiters
- Trailing commas in objects and arrays
Example configuration file:
{
// Server configuration
host: localhost
port: 8080
database: {
name: myapp_db
max_connections: 100, // Trailing comma is OK
}
log_file: /var/log/app.log
}
Enable relaxed parsing:
JS::ParseContext context(config_data);
context.tokenizer.allowComments(true);
context.tokenizer.allowAsciiType(true);
context.tokenizer.allowNewLineAsTokenDelimiter(true);
context.tokenizer.allowSuperfluousComma(true);
context.parseTo(config_obj);
When the JSON structure depends on runtime values, you can parse into a JS::Map
first, inspect the data, then dispatch to the appropriate type. For example, consider JSON describing different vehicle types:
{
"type" : "car",
"wheels" : 4,
"electric" : true,
...
}
or it could look like this:
{
"type" : "sailboat",
"sail_area_m2" : 106.5,
"swimming_platform": true,
...
}
Parse into a map, query for the type field, then convert to the specific struct:
void handle_data(const char *data, size_t size)
{
JS::Map map;
JS::ParseContext parseContext(data, size, map);
if (parseContext.error != JS::Error::NoError)
{
fprintf(stderr, "Failed to parse Json:\n%s\n", parseContext.makeErrorString().c_str());
return;
}
VehicleType vehicleType = map.castTo<VehicleType>("type", parseContext);
if (parseContext.error != JS::Error::NoError)
{
fprintf(stderr, "Failed to extract type:\n%s\n", parseContext.makeErrorString().c_str());
return;
}
switch (vehicleType)
{
case VehicleType::car:
{
Car car = map.castTo<Car>(parseContext);
if (parseContext.error != JS::Error::NoError)
{
//error handling
}
handle_car(car);
break;
}
case VehicleType::sailboat:
Sailboat sailboat;
map.castToType(parseContext, sailboat);
if (parseContext.error != JS::Error::NoError)
{
//error handling
}
handle_sailboat(sailboat);
break;
}
}
The JS::Map
allows querying and extracting individual fields before converting the entire object. Two casting styles are available:
Car car = map.castTo<Car>(parseContext);
// or
Sailboat sailboat;
map.castToType(parseContext, sailboat);
The JS_OBJ
macro adds a static metadata object to your struct without affecting its size or semantics. For more control, use the verbose JS_OBJECT
macro with explicit member declarations:
struct JsonObject
{
int One;
std::string Two;
double Three;
JS_OBJECT(JS_MEMBER(One)
, JS_MEMBER(Two)
, JS_MEMBER(Three));
};
Custom JSON keys and aliases:
struct JsonObject
{
int One;
std::string Two;
double Three;
JS_OBJECT(JS_MEMBER(One)
, JS_MEMBER_WITH_NAME(Two, "TheTwo")
, JS_MEMBER_ALIASES(Three, "TheThree", "the_three"));
};
JS_MEMBER_WITH_NAME
- Uses only the supplied name, ignoring the member nameJS_MEMBER_ALIASES
- Checks aliases after the primary member name
Note: Don't mix JS_MEMBER
macros with JS_OBJ
as it will double-apply the macro.
For types that don't fit the standard object model (e.g., custom serialization logic), implement a TypeHandler
specialization. The JS::ParseContext
looks for template specializations:
namespace JS {
template<typename T>
struct TypeHandler;
}
Built-in type handlers:
std::string
double
float
uint8_t
int16_t
uint16_t
int32_t
uint32_t
int64_t
uint64_t
std::unique_ptr
bool
std::vector
[T]
Custom type handler example:
namespace JS {
template<>
struct TypeHandler<uint32_t>
{
public:
static inline Error to(uint32_t &to_type, ParseContext &context)
{
char *pointer;
unsigned long value = strtoul(context.token.value.data, &pointer, 10);
to_type = static_cast<unsigned int>(value);
if (context.token.value.data == pointer)
return Error::FailedToParseInt;
return Error::NoError;
}
static void from(const uint32_t &from_type, Token &token, Serializer &serializer)
{
std::string buf = std::to_string(from_type);
token.value_type = Type::Number;
token.value.data = buf.data();
token.value.size = buf.size();
serializer.write(token);
}
};
}
This gives complete control over serialization/deserialization and can represent any JSON structure (objects, arrays, primitives).
- Examples - See practical usage patterns
- Unit Tests - Comprehensive test coverage
Static Analysis:
- PVS-Studio - C, C++, C#, and Java static analyzer
Dynamic Analysis: All pull requests are tested with: