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Fixed Gravity Values #125

Merged
merged 1 commit into from
Oct 8, 2020
Merged

Fixed Gravity Values #125

merged 1 commit into from
Oct 8, 2020

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joncage
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@joncage joncage commented Oct 8, 2020

  • Divided the values by 10 as they appear to be a factor of 10 too large for some reason (compared to the system map + EDSM).

Fixes #124

…rge for some reason (compared to the system map + EDSM).
@joncage joncage self-assigned this Oct 8, 2020
@joncage joncage merged commit 8dabf80 into master Oct 8, 2020
@Rhaedas
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Rhaedas commented Oct 8, 2020

I want to say I've seen this happen before, not with this program but in the past. Where a value in the journal had to be adjusted. Could be for internal reasons why they have the value like that, but be wary of any updates, if they "fix" this.

@joncage
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joncage commented Oct 8, 2020

Well it's a simple adjustment to the html if they do..

@Rhaedas
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Rhaedas commented Oct 8, 2020

Indeed. I had to backtrack and adjust for game updates before on my custom Voice Attack scripts, just because they changed a minor thing they did in the game. Once you know it's there, it's easy to fix, but chasing that bug not realizing it's not you but them that changed is frustrating.

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