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* pf2e attack roll and setup * On new attack create new event * Add spell and weapon damage * Ability and Skill checks tracked * Add tests * Add verified pf2e system version * Update README
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@@ -6,3 +6,4 @@ test-results/ | |
.vscode/ | ||
eslint_report.json | ||
build-copy.js | ||
build-copy-pi.js |
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Original file line number | Diff line number | Diff line change |
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@@ -1,311 +1,14 @@ | ||
import { | ||
OnRenderCombatTracker, | ||
OnCreateCombat, | ||
OnUpdateCombat, | ||
OnEncounterWorkflowComplete, | ||
OnUpdateHealth, | ||
OnTrackKill, | ||
OnTrackDice, | ||
OnTrackDiceRoll, | ||
OnCustomEvent, | ||
OnTrackRollStreak, | ||
} from "./Handlers"; | ||
import StatManager from "./StatManager"; | ||
import DND5e from "./parsers/DND5e"; | ||
import MidiQol from "./parsers/MidiQol"; | ||
import { CombatDetailType, ChatType } from "./enums"; | ||
import Stat from "./stats/Stat"; | ||
import SetupHooksDND5e from "./SetupHooksDND5e"; | ||
import SetupHooksPF2e from "./SetupHooksPF2e"; | ||
|
||
export default class SetupHooks { | ||
static SOCKET_NAME = "module.encounter-stats"; | ||
|
||
static async Setup() { | ||
if (game.user?.isGM) { | ||
SetupHooks._setupSockerListeners(); | ||
window.Hooks.on( | ||
"renderCombatTracker", | ||
async function ( | ||
_combatTracker: CombatTracker, | ||
_element: string, | ||
combatData: HookRenderCombatTrackerData | ||
) { | ||
OnRenderCombatTracker(combatData); | ||
} | ||
); | ||
window.Hooks.on("createCombat", async function (data: Combat) { | ||
OnCreateCombat(data); | ||
}); | ||
window.Hooks.on( | ||
"updateCombat", | ||
async function (_combat: Combat, data: HookUpdateCombatRound) { | ||
OnUpdateCombat(data.round); | ||
} | ||
); | ||
|
||
window.Hooks.on( | ||
"updateActor", | ||
async function (actor: Actor, diff: unknown) { | ||
await SetupHooks.updateActorToken(actor, diff); | ||
} | ||
); | ||
|
||
window.Hooks.on( | ||
"updateToken", | ||
async function (actor: Actor, diff: unknown) { | ||
await SetupHooks.updateActorToken(actor, diff); | ||
} | ||
); | ||
|
||
if (game.modules.get("midi-qol")?.active) { | ||
window.Hooks.on( | ||
"midi-qol.RollComplete", | ||
async function (workflow: MidiQolWorkflow) { | ||
const rollCheck = MidiQol.RollCheck(workflow); | ||
const midiWorkflow = MidiQol.ParseWorkflow(workflow); | ||
OnEncounterWorkflowComplete(midiWorkflow, ChatType.MidiQol); | ||
OnTrackDice(rollCheck); | ||
|
||
if (rollCheck && midiWorkflow) { | ||
OnTrackRollStreak( | ||
midiWorkflow.diceTotal, | ||
rollCheck.name, | ||
midiWorkflow.actor.id | ||
); | ||
} | ||
} | ||
); | ||
} | ||
|
||
Hooks.on( | ||
"encounter-stats.customEvent", | ||
async function (customEvent: HookCustomEvent) { | ||
OnCustomEvent(customEvent); | ||
} | ||
); | ||
} else { | ||
window.Hooks.on( | ||
"updateActor", | ||
async function (actor: Actor, diff: unknown) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "updateActor", | ||
data: { data: actor, diff: diff }, | ||
}); | ||
} | ||
); | ||
window.Hooks.on( | ||
"updateToken", | ||
async function (actor: Actor, diff: unknown) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "updateToken", | ||
data: { data: actor, diff: diff }, | ||
}); | ||
} | ||
); | ||
if (game.modules.get("midi-qol")?.active) { | ||
window.Hooks.on( | ||
"midi-qol.RollComplete", | ||
async function (workflow: MidiQolWorkflow) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "midi-qol.RollComplete", | ||
data: { | ||
workflow: MidiQol.ParseWorkflow(workflow), | ||
rollCheck: MidiQol.RollCheck(workflow), | ||
}, | ||
}); | ||
} | ||
); | ||
} | ||
|
||
window.Hooks.on("dnd5e.useItem", async function (item: Item) { | ||
if (!game.modules.get("midi-qol")?.active) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "dnd5e.useItem", | ||
data: { | ||
EncounterWorkflow: await DND5e.ParseHook( | ||
item, | ||
item.actor, | ||
CombatDetailType.ItemCard, | ||
undefined | ||
), | ||
ChatType: ChatType.DND5e, | ||
}, | ||
}); | ||
} | ||
}); | ||
|
||
window.Hooks.on( | ||
"dnd5e.rollAttack", | ||
async function (item: Item5e, roll: Roll) { | ||
if (!game.modules.get("midi-qol")?.active) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "dnd5e.rollAttack", | ||
data: { | ||
EncounterWorkflow: await DND5e.ParseHook( | ||
item, | ||
item.actor, | ||
CombatDetailType.Attack, | ||
roll | ||
), | ||
ChatType: ChatType.DND5e, | ||
}, | ||
}); | ||
} | ||
} | ||
); | ||
|
||
window.Hooks.on( | ||
"dnd5e.rollDamage", | ||
async function (item: Item5e, roll: Roll) { | ||
if (!game.modules.get("midi-qol")?.active) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "dnd5e.rollDamage", | ||
data: { | ||
EncounterWorkflow: await DND5e.ParseHook( | ||
item, | ||
item.actor, | ||
CombatDetailType.Damage, | ||
roll | ||
), | ||
ChatType: ChatType.DND5e, | ||
}, | ||
}); | ||
} | ||
} | ||
); | ||
|
||
window.Hooks.on( | ||
"dnd5e.rollAbilityTest", | ||
async function (actor: Actor, roll: Roll) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "dnd5e.rollAbilityTest", | ||
data: { | ||
result: | ||
roll?.terms[0]?.results?.find((f) => f.active === true) | ||
.result ?? 0, | ||
alias: actor.name, | ||
actorId: actor.id, | ||
flavor: roll.options.flavor, | ||
}, | ||
}); | ||
} | ||
); | ||
|
||
window.Hooks.on( | ||
"dnd5e.rollAbilitySave", | ||
async function (actor: Actor, roll: Roll) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "dnd5e.rollAbilitySave", | ||
data: { | ||
result: | ||
roll?.terms[0]?.results?.find((f) => f.active === true) | ||
.result ?? 0, | ||
alias: actor.name, | ||
actorId: actor.id, | ||
flavor: roll.options.flavor, | ||
}, | ||
}); | ||
} | ||
); | ||
|
||
window.Hooks.on( | ||
"dnd5e.rollSkill", | ||
async function (actor: Actor, roll: Roll) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "dnd5e.rollSkill", | ||
data: { | ||
result: | ||
roll?.terms[0]?.results?.find((f) => f.active === true) | ||
.result ?? 0, | ||
alias: actor.name, | ||
actorId: actor.id, | ||
flavor: roll.options.flavor, | ||
}, | ||
}); | ||
} | ||
); | ||
|
||
window.Hooks.on( | ||
"encounter-stats.customEvent", | ||
async function (customEvent: HookCustomEvent) { | ||
game.socket?.emit(SetupHooks.SOCKET_NAME, { | ||
event: "encounter-stats.customEvent", | ||
data: { | ||
customEvent: customEvent, | ||
}, | ||
}); | ||
} | ||
); | ||
} | ||
} | ||
|
||
static _setupSockerListeners() { | ||
game.socket?.on(SetupHooks.SOCKET_NAME, async function (payload: unknown) { | ||
switch (payload.event) { | ||
case "encounter-stats.customEvent": | ||
OnCustomEvent(payload.data.customEvent); | ||
break; | ||
case "midi-qol.RollComplete": | ||
OnEncounterWorkflowComplete(payload.data.workflow, ChatType.MidiQol); | ||
OnTrackDice(payload.data.rollCheck); | ||
OnTrackRollStreak( | ||
payload.data.workflow.diceTotal, | ||
payload.data.rollCheck.name, | ||
payload.data.workflow.actor.id | ||
); | ||
break; | ||
case "dnd5e.rollAttack": | ||
OnEncounterWorkflowComplete( | ||
payload.data.EncounterWorkflow, | ||
payload.data.ChatType | ||
); | ||
OnTrackRollStreak( | ||
payload.data.EncounterWorkflow.diceTotal, | ||
payload.data.EncounterWorkflow.actorName, | ||
payload.data.EncounterWorkflow.actorId | ||
); | ||
break; | ||
case "dnd5e.useItem": | ||
case "dnd5e.rollDamage": | ||
OnEncounterWorkflowComplete( | ||
payload.data.EncounterWorkflow, | ||
payload.data.ChatType | ||
); | ||
break; | ||
case "dnd5e.rollAbilityTest": | ||
case "dnd5e.rollAbilitySave": | ||
case "dnd5e.rollSkill": | ||
OnTrackDiceRoll( | ||
payload.data.result, | ||
payload.data.alias, | ||
payload.data.flavor | ||
); | ||
OnTrackRollStreak( | ||
payload.data.result, | ||
payload.data.alias, | ||
payload.data.actorId | ||
); | ||
break; | ||
} | ||
}); | ||
} | ||
|
||
static async updateActorToken(actor: Actor, diff: unknown) { | ||
if (StatManager.IsInCombat()) { | ||
if ( | ||
actor.name && | ||
!actor.hasPlayerOwner && | ||
diff.system?.attributes?.hp?.value === 0 && | ||
game.combat?.current?.tokenId | ||
) { | ||
OnTrackKill(actor.name, game.combat.current.tokenId); | ||
} | ||
} | ||
if ( | ||
diff.system?.attributes?.hp && | ||
actor.id && | ||
Stat.IsValidCombatant(actor?.type) | ||
) { | ||
OnUpdateHealth(actor); | ||
if (game.system.id === "dnd5e") { | ||
SetupHooksDND5e.Setup(); | ||
} else if (game.system.id === "pf2e") { | ||
SetupHooksPF2e.Setup(); | ||
} | ||
} | ||
} |
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