🎉
- Git
- MongoDB (not tested against other DBs)
- Node 10.x
The game is only tested against MongoDB. TypeORM currently lacks support for joins, etc and these are done manually. Additionally, the seed
process requires using MongoDB. This could be cleaned up in the future, but is not a priority right now.
Additionally, it is recommended to set up a mLab account for your MongoDB tests or you can use our docker-compose
, which you can run locally via docker-compose up
.
This will spin up two Docker containers. First one will be your MongoDB database and the second one is tool called Mongo Express. Here you can manage your database collections very easily.
To connect to Docker MongoDB instance create .env
file (see Environment Variables
) and set TYPEORM_URL
environment variable to: mongodb://admin-user:admin-password@127.0.0.1:27017/admin?retryWrites=true&w=majority
.
To check Mongo Express, open your browser and navigate to: http:localhost:8081
.
- Clone the repo
- Create
.env
file (seeEnvironment Variables
) npm install
npm run setup
- Open a terminal and start the server
npm run start:server
- Open another terminal and start the client
npm run start:client
- Wait for the server and client to load, which will open a new browser tab with the game
If you have trouble or slowness running IdleLands server on Windows, try using TS_NODE_TRANSPILE_ONLY=1
as an env
variable. This will alleviate most issues.
Create a .env
file in the root of the cloned project and fill it with these values.
TYPEORM_CONNECTION
- the DB type (you probably want to usemongodb
)TYPEORM_URL
- the URL to connect to the DBTYPEORM_SYNCHRONIZE
- set totrue
TYPEORM_ENTITIES
- set tosrc/shared/models/entity/**/*.ts
These variables will change how the game plays.
GAME_DELAY
- the game loop delay (each tick is 1GAME_DELAY
). Default:5000
ms.SAVE_DELAY
- the number of ticks the game will save per interval. Default15
ticks.GRACE_PERIOD_DISCONNECT
- the delay between disconnect and character exiting game. Default:30000
ms.
Redis variables will enable use of Redis to scale horizontally.
SCC_BROKER_REDIS_HOST
- the URL to the Redis instanceSCC_BROKER_REDIS_PORT
- the port of the Redis instance
Firebase variables are used to set up Firebase, which is used only to sync accounts based on a uid.
FIREBASE_ADMIN_DATABASE
- the admin database URL for firebase. Should be in the formathttps://<DATABASE_NAME>.firebaseio.com
.FIREBASE_ADMIN_JSON
- the JSON blob (stringified) for a service account private key. You can read how to do that here. This needs to be encoded as base64 with LZUTF8.
Stripe variables need to be set up to accept payments via Stripe.
STRIPE_KEY
the private stripe key.
Discord variables are used to connect to Discord, which will sync chat between the game/Discord. You will also need to set up a Discord bot and give it sufficient permissions to post messages/emoji, create/modify channels, and create/modify roles. Your bot will either need to be an administrator or have these permissions.
DISCORD_SECRET
- the Discord API secret for your created Discord botDISCORD_GUILD_ID
- the Discord guild ID for the Discord bot to reside in (ID of the Discord server)DISCORD_CHANNEL_ID
- the Discord channel ID for the chat bridgeDISCORD_CUSTOM_ITEM_CHANNEL_ID
- the Discord channel ID to send custom item submissions toDISCORD_GUILD_CHANNEL_GROUP_ID
- the Discord channel CATEGORY ID to put guild channels in
You will also need the following roles:
Verified
Guild Mod
IL3 variables are used to connect to the old DB for the purposes of character imports.
IDLELANDS3_MONGODB_URI
- the MongoDB URI to the old IdleLands 3 Mongo instance
To test any moderator-related features, you will need to be a GM. Doing so is as easy a quick DB query:
db.getCollection('player').update({ name: 'YOUR_CHARACTER_NAME' }, { $set: { modTier: 5 } });
- Open this guide.
- Clone/Download the attached Discord Bot repo on the bottom of the site
- Start from Get that token and Add our bot to a server chapter of the guide (make sure your bot has Administrator permission), and then follow Getting started of the Discord Bot repo.
- Your bot should be ONLINE on your Discord server before you proceed further.
- Read through Discord Variables part of this README.
DISCORD_SECRET
env variable is your Bot's token. The same one you copied into the.env
file of your bot.- Create roles
Verified
andGuild Mod
on your Discord server. - Activate
Developer Mode
in your Discord App: Settings -> Appearance -> Developer Mode. - Right-click onto your Discord server's
#general
and click on Copy ID which you set asDISCORD_CHANNEL_ID
env variable. - Right-click onto your Discord server's icon on the left side of the window and click on Copy ID which you set as
DISCORD_GUILD_ID
env variable. - Create
Guild
category by right-clicking into the area of channels on your Discord Server. - Right-click on the
Guild
category and click on Copy ID which you set asDISCORD_GUILD_CHANNEL_GROUP_ID
env variable. - You may create another chat room for custom-items and copy its ID into your
.env
, but unless you are going to work with them, you (probably) don't need to do so. - If everything was set correctly, the bot should be alive and able to write into the respective channels.