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Fork of Mixed Reality Toolkit for Unity, for supporting VisionOS via PolySpatial
I don't recommend using this repo any more. I would advice using Fully immersive mode with pass-through, available from VisionOS2. That way, shaders don't need other be rebuilt.
WIP and some more info can be found on this branch
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WIP for supporting VisionOS in MRTK. Via PolySpatial.