Release v1.5 of the mod. See main readme for features and installation details.
Please report any issues you find here on Github using the Issues tab, or just via DM on any of the platforms I (Sato) am on (Discord/Reddit/Steam).
Big thanks to everyone who provided feedback, especially SoupDiddly.
Changelog:
- Use new configurable build scripts
- The damage reduction from Nimble is now halved when the hit is struck against an unarmored body part (either because no armor is equipped or because the armor is broken).
- Fix Riposte tooltip not correctly indicating its CtH penalty with Sword Mastery
- Increase the Fatigue cost of Taunt to 12 (from 10)
- The Vulnerable effect's defense malus has been halved, and now one stack of the effect is granted to both bandage-r and bandagee (and stacks twice in the case of self-bandaging)
- The damage boost to head hits from Brute has been reduced to +30% (down from +35%)
- The Weasel trait now grants +20 Melee Defense (down from +25) but activates when retreating OR fleeing
- The Ignite Firelance skill now leaves flames (a la firebombs) on affected tiles