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A relativistic physics and game engine
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jbytheway/fearless
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Fearless ======== Fearless is an engine for more-than-normally relativistically accurate space travel and observation. Copyright (C) 2010 John Bytheway <jbytheway at that gmail place> For building instructions see INSTALL. Fearless contains the following components: - fearless A support library which provides the implementation of various pertinent physical things as well as the maths behind them. - bin/explore A simple interactive interface allowing you to fly around (by default) the nearby stellar neighbourhood at implausible accelerations and speeds. - data Assorted data used by the programs. - test_data A simpler version of data to be used with debug versions without crippling their performance as the full data does. - doc Developer documentation and tools. LICENSE ------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ACKNOWLEDGEMENTS ---------------- The code draws inspiration and code from Celestia, the real-time space simulator (http://www.shatters.net/celestia/). My knowledge of OpenGL and associated libraries comes almost exclusively from the tutorials at http://www.lighthouse3d.com/opengl/ and http://nehe.gamedev.net/; many thanks to the authors of and contributors to those sites.
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