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Releases: janxious/CharlesB

BTech 1.2Beta compatibility

24 Aug 01:08
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Also compatible with latest harmony.

DIfferent Take on Falling Damage

28 Jul 04:56
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Pre-release

This now works on a multiplier against falling mech's tonnage (fallingAmountDamagePerTon). By default, 30T mech will take 15 points of damage on fall, and a 100T will take 50pts.

V1 and falling damage

28 Jul 01:21
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V1 and falling damage Pre-release
Pre-release

Falling damage! Major Refactors! Built against an old version! What could go wrong!

aaagggh

DFA Self-Damage Mitigation

19 Jun 08:42
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Pre-release

Video

TODO: primary dfa instability mitigation

More features, fewer bugs! Probably!

11 Jun 01:04
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Pre-release
  • DFA instability is now defined by settings instead of being a flat amount
  • Piloting skill of the attacker can mitigate instability
  • on/off switches for melee and dfa instability additions
  • floatie messages about the pilot check

screen shot 2018-06-10 at 2 29 40 pm

DFA, instant knockdowns, and danger oh my

07 Jun 14:06
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  • can add double instability for DFA misses to the attacker
  • optionally do more instability checks after combat completes to allow for "one punch-man" knockdowns AKA if I hit you hard enough you can go from zero stability to knocked down on your back

Test Release

07 Jun 04:47
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Test Release Pre-release
Pre-release

charles b in action

Make your mechs fall down more and have a bigger downside to melee'ing.

Features

  • when melee'ing and miss, add some instability
  • when melee'ing and legged and miss, add a different amount of instability
  • get knocked down if you enough instability, even if not unsteady before the attack