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#269 add documentation for upcoming xbox-dedicated-server release
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jammsen authored Jun 24, 2024
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4 changes: 4 additions & 0 deletions CHANGELOG.md
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[Back to main](README.md#changelog)

## 2024-06-24

- Add support-documentation for Xbox-Dedicated-Servers @jammsen (#269)

## 2024-04-28

- Log-Rotation by @Gornoka (#261)
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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -192,6 +192,10 @@ A Helm chart to deploy this container can be found at [palworld-helm](https://gi

## FAQ

### Does this image support Xbox Dedicated Servers?

> Yes just change the value from `ALLOW_CONNECT_PLATFORM` from Steam to Xbox. See here for more documentation: https://tech.palworldgame.com/getting-started/for-xbox-dedicated-server
### How can I use the interactive console in Portainer with this image?

> You can run this `docker exec -ti palworld-dedicated-server bash' or you could navigate to the **"Stacks"** tab in Portainer, select your stack, and click on the container name. Then click on the **"Exec console"** button.
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2 changes: 1 addition & 1 deletion docs/ENV_VARS.md
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| RESTAPI_ENABLED | RESTAPIEnabled | Enables the RESTAPI | true | Boolean |
| RESTAPI_PORT | RESTAPIPort | Defines the port inside the container where the API should be hosted - RESTAPI: Needs Basic Auth; admin:ADMIN_PASSWORD | 8212 | UInt16 |
| SHOW_PLAYER_LIST | bShowPlayerList | Enables to view player-list ingame via the escape key | false | Boolean |
| ALLOW_CONNECT_PLATFORM | AllowConnectPlatform | Looks like Cross-Play, but according to official documentation, isnt working yet and no more infos given on this; See: https://tech.palworldgame.com/settings-and-operation/configuration | Steam | String |
| ALLOW_CONNECT_PLATFORM | AllowConnectPlatform | Looks like Cross-Play at a later time, but according to official documentation, you can choose either Steam or Xbox; See: https://tech.palworldgame.com/getting-started/for-xbox-dedicated-server and https://tech.palworldgame.com/settings-and-operation/configuration | Steam | String |
| ENABLE_WORLD_BACKUP | bIsUseBackupSaveData | Enables internal world backup inside the game-server; off by default, because we have our own backup solution | false | Boolean |


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