This is a PS Vita port of the reverse engineered Doom RPG by [GEC]. All credits go to the GEC team, this project would not exist without their hard work.
- Search for "Doom RPG BREW" on archive.org to get the original mobile game assets file:
doomrpg.bar
(CRC32: d7cf11c5) - Next, you need
BarToZip.exe
converter tool (Windows only) included in the PC release - Copy
doomrpg.bar
to a folder containingBarToZip.exe
. RunBarToZip.exe
to generateDoomRPG.zip
file - Download the latest VPK release and install it using VitaShell
- Copy the newly generated
DoomRPG.zip
toux0:data/doomrpg/
- You can now start the game
Action | Button |
---|---|
Move Forward | D-pad up |
Move Backward | D-pad down |
Move Left | L |
Move Right | R |
Turn Left | D-pad left |
Turn Right | D-pad right |
Attack/Talk/Use | X |
Next Weapon | Triangle |
Prev Weapon | Circle |
Pass Turn | Square |
Automap | Select |
Menu Open/Back | Start |
All user data is stored in ux0:data/doomrpg/
- these files are compatible with the PC release.
Code | Default controls | Action |
---|---|---|
3666 | R → → → | Open debug menu |
43629 | ← R → ↑ □ | Max health and armor |
4332 | ← R R ↑ | All keys, items and weapons |
3366 | R R → → | Start benchmark |
This port uses SDL2, ZLIB, SoLoud and fluidsynth-lite
- Install Vita SDK and make sure
VITASDK
env variable is set - Install fluidsynth-lite using
vdpm
. Please refer to "Porting libraries" section on Vita SDK's website for further instructions - Run
build.sh
for a debug build, or add-r
flag for a release build
If you find a bug, please send me an e-mail to dobes.jakub@gmail.com or open an issue here on github.
GNU General Public License v3.0