Download one of the zip files from
- this page for current releases
- on the releases page to the right for all releases
- the
<> code
button then 'download zip' for the most upto date
Extract all of the contents of the zip file into your Widgets directory.
In game hit F11, scroll to the bottom of the widgets list and enable your new widgets.
Tired of the same three cats? We've got commanders, blobs, and a dogo or add your own images to have as mascots. Use with
/mascot commander
/mascot blobs
/mascot my_cool_image
where my_cool_image is the file name of a png not including .png in the folder /LuaUI/Widgets/chmod777_includes/images
WIP don't use
This is nearly the same as the in game mascots but it uses modern OpenGL for rendering and features a dog(no animation). It has one neat feature which is that it rains confetti when a decoy commander is destroyed. Check the github gist page for it or the discord thread on it.
A small example on using a framebuffer object to render to a texture.
Two helper objects for creating FBOs and Quads that use VBOs/VAOs.
Helper for managing and instancing unit models. Bring your own shader.