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File is not part of a jME project but tries to find original model #379
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So, I got Scenes to open in the latest Dev build on Windows. The problem lies in if (gradle.getSubProjects().containsKey("assets")) On my Linux machine, Likewise, further down is: Path assetsPath = gradle.getSubProjects().get("assets").toPath(); which also need to take into account that the Assets sub-project will be called Doing a quick hack to change these 2 to |
As this isn't a problem in SDK3.3, I would sumise that there has been a change to the NB Gradle APIs that now needs to be taken into account? There might be multiple places in the SDK that need to be updated. |
The Gradle template in 3.3 was broken. It was changed for 3.4 and further
in 3.5 (current development). So in all of this versions it is different
structure... or setup.. or both.
…On Sun, 11 Sept 2022, 16:01 Pete Whelpton, ***@***.***> wrote:
As this isn't a problem in SDK3.3, I would sumise that there has been a
change to the NB Gradle APIs that now needs to be taken into account?
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Oh and.. The Netbeans you are using... You won't automatically get the new Netbeans, it should be 15 now in master. But you need to delete the Need to be careful with this if the API indeed changes. And better to do also |
…to find original model' error
@tonihele - your hunch was right, the reason I saw different behaviour between Windows and Linux is because my copy of the SDK repo on Linux was still using a different underlying version of NB. Rebuilding the latest version of the SDK with NB15, the same problem (the assets sub-folder name being returned as A quick Testing very gratefully received... |
I checked that all the SDK version Gradle templates call this subproject as ":assets". So I would say those older Gradle templates are compatible with this fix also. |
As reported by @tonihele in #373:
This only appears to affect SDK3.4 (and latest Dev build) on Windows, Linux seems ok to me
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