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What does this PR do?
This PR fixes the LOD issues on CoDOL maps
How does this PR change IW4x's behaviour?
The LODs which formerly looked liked mashed up polygons now resemble the models of which they truly are.
Ex: Trees on Fav & Estate Tropical, Barrels on Rust Long, etc
Anything else we should know?
Idk, it's one line.
Did you check all the boxes?
yes
Not an open issue but a well known one
It's a copy paste of someone else's code with the vars in memcpy changed.
one commit