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Feat/improve exceptions #164
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6fdd796
doc: Add a hint to OnDvarInit
SnowyWhite e1b61b1
feat: Add UI_GetGameTypeDisplayName
SnowyWhite d17fd51
feat: Add new dvar to save the server version
SnowyWhite 28cf8b0
feat: Add dvar for the client version
SnowyWhite 0859f4e
feat: Add method to get the Windows version
SnowyWhite 5d546d0
feat: Include Windows Controls library
SnowyWhite ccadb19
feat: Limit Windows to the minimum supported version
SnowyWhite a9da13f
fix: Actually set sv_version value
SnowyWhite 11f89ba
feat: Implement improved exception message
SnowyWhite 3e34e46
feat: Apply formatting before copying the message to clipboard
SnowyWhite d99ff56
fix: Display MessageBox in case of a stack overflow
SnowyWhite c3602ad
Merge branch 'develop' into feat/improve-exceptions
Rackover 4665b5a
Merge branch 'develop' of https://github.com/iw4x/iw4x-client into fe…
SnowyWhite d0d799a
feat: Add method to get system architecture
SnowyWhite 96d22ec
fix: Use macros for duplicate strings
SnowyWhite d2e6ef2
Merge branch 'feat/improve-exceptions' of https://github.com/SnowyWhi…
SnowyWhite 955b562
fix: Replace macro with constexpr
SnowyWhite e9c4ae2
fix: Implement requested changes
SnowyWhite 4f9220f
fix: Use proper check for private match
SnowyWhite 3858c31
fix: Rename com_sv_running to sv_running
SnowyWhite 148e29a
feat: Add Mod Name to message
SnowyWhite 62c3175
Merge branch 'develop' into feat/improve-exceptions
SnowyWhite 144381d
Merge branch 'develop' into feat/improve-exceptions
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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non-constant bound is dangerous
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feel free to accompany your comment with a snippet or a suggestion for something that the offending code should be replaced with
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None that come to mind right now without more context. I believe the first step would be to look into StripColors and StripAllTextIcons and see how we can handle it better; perhaps leave a TODO for now or a FIXME;
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I opened issue #165 for this.