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done #177

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3 changes: 3 additions & 0 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,9 @@ <h1>Game Over</h1>
</div>
</main>

<script type="text/javascript" src="js/component.js"></script>
<script type="text/javascript" src="js/obstacle.js"></script>
<script type="text/javascript" src="js/player.js"></script>
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/script.js"></script>
</body>
Expand Down
23 changes: 23 additions & 0 deletions js/component.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
class Component {
constructor(gameScreen, left, top, width, height, imgSrc) {
this.gameScreen = gameScreen;
this.left = left;
this.top = top;
this.width = width;
this.height = height;
this.element = document.createElement("img");
this.element.src = imgSrc;
this.element.style.position = "absolute";
this.element.style.width = `${width}px`;
this.element.style.height = `${height}px`;
this.element.style.left = `${left}px`;
this.element.style.top = `${top}px`;

this.gameScreen.appendChild(this.element);
}

updatePosition() {
this.element.style.left = `${this.left}px`;
this.element.style.top = `${this.top}px`;
}
}
90 changes: 88 additions & 2 deletions js/game.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,89 @@
class Game {
// code to be added
}
// code to be added
constructor() {
this.startScreen = document.querySelector("#game-intro");
this.gameScreen = document.querySelector("#game-screen");
this.gameEndScreen = document.querySelector("#game-end");
this.height = 600;
this.width = 500;
this.obstacles = [];
this.score = 0;
this.lives = 3;
this.gameIsOver = false;
this.gameIntervalId = null;
this.gameLoopFrequency = Math.round(1000 / 60);
this.player = new Player(
this.gameScreen,
200,
500,
100,
150,
"../images/car.png"
);
this.playersScore = document.querySelector("#score");
this.playersLifes = document.querySelector("#lives");
}
start() {
this.gameScreen.style.width = this.width + "px";
this.gameScreen.style.height = this.height + "px";
this.startScreen.style.display = "none";
this.gameScreen.style.display = "block";
this.gameIntervalId = setInterval(() => {
this.gameLoop();
}, this.gameLoopFrequency);
}

gameLoop() {
this.update();
this.gameIsOver && clearInterval(this.gameIntervalId); // if statement
}

update() {
this.player.move();

// Check for collision and if an obstacle is still on the screen
for (let i = 0; i < this.obstacles.length; i++) {
const obstacle = this.obstacles[i];
obstacle.move();

// If the player's car collides with an obstacle
if (this.player.didCollide(obstacle)) {
obstacle.element.remove();
this.obstacles.splice(i, 1);
this.lives--;
this.playersLifes.innerText = this.lives;
i--;
}
// If the obstacle is off the screen (at the bottom)
else if (obstacle.top > this.height) {
this.score++;
this.playersScore.innerText = this.score;
obstacle.element.remove();
this.obstacles.splice(i, 1);
i--;
}
}

// If the lives are 0, end the game
if (this.lives === 0) {
this.endGame();
}

// Create a new obstacle based on a random probability
// when there is no other obstacles on the screen
if (Math.random() > 0.98 && this.obstacles.length < 1) {
this.obstacles.push(new Obstacle(this.gameScreen));
console.log("object created");
}
}

endGame() {
this.player.element.remove();
this.obstacles.forEach((object) => {
object.element.remove();
});
this.gameIsOver = true;
this.gameScreen.style.display = "none";
this.gameEndScreen.style.display = "block";
}
}
21 changes: 21 additions & 0 deletions js/obstacle.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
// js/obstacle.js

class Obstacle extends Component {
constructor(gameScreen) {
super(
gameScreen,
Math.floor(Math.random() * 300 + 70),
0,
100,
150,
"./images/redCar.png"
);
}

move() {
// Move the obstacle down by 3px
this.top += 3;
// Update the obstacle's position on the screen
this.updatePosition();
}
}
48 changes: 48 additions & 0 deletions js/player.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
class Player extends Component {
constructor(gameScreen, left, top, width, height, imgSrc) {
super(gameScreen, left, top, width, height, imgSrc);

this.directionX = 0;
this.directionY = 0;
}

move() {
// Update player's car position based on directionX and directionY
this.left += this.directionX;
this.top += this.directionY;

// Ensure the player's car stays within the game screen
if (this.left < 10) {
this.left = 10;
}
if (this.top < 10) {
this.top = 10;
}
if (this.left > this.gameScreen.offsetWidth - this.width - 10) {
this.left = this.gameScreen.offsetWidth - this.width - 10;
}
if (this.top > this.gameScreen.offsetHeight - this.height - 10) {
this.top = this.gameScreen.offsetHeight - this.height - 10;
}

// Update the player's car position on the screen
this.updatePosition();
}

didCollide(obstacle) {
const playerRect = this.element.getBoundingClientRect();
const obstacleRect = obstacle.element.getBoundingClientRect();

if (
playerRect.left < obstacleRect.right &&
playerRect.right > obstacleRect.left &&
playerRect.top < obstacleRect.bottom &&
playerRect.bottom > obstacleRect.top
) {
console.log("Crash!");
return true;
} else {
return false;
}
}
}
46 changes: 46 additions & 0 deletions js/script.js
Original file line number Diff line number Diff line change
@@ -1,12 +1,58 @@
window.onload = function () {
const startButton = document.getElementById("start-button");
const restartButton = document.getElementById("restart-button");
let game = null;

// Function that handles keydown event
function handleKeydown(event) {
const key = event.key;
const possibleKeystrokes = [
"ArrowLeft",
"ArrowUp",
"ArrowRight",
"ArrowDown",
];

// Check if the pressed key is in the possibleKeystrokes array
if (possibleKeystrokes.includes(key)) {
event.preventDefault();

// Update player's directionX and directionY based on the key pressed
switch (key) {
case "ArrowLeft":
game.player.directionX = -1;
break;
case "ArrowUp":
game.player.directionY = -1;
break;
case "ArrowRight":
game.player.directionX = 1;
break;
case "ArrowDown":
game.player.directionY = 1;
break;
}
}
}

startButton.addEventListener("click", function () {
startGame();
});

function startGame() {
game = new Game();
game.start();
console.log("start game");
}

// Add the handleKeydown function as an event listener for the keydown event
window.addEventListener("keydown", handleKeydown);

restartButton.addEventListener("click", () => {
restartGame();
});

function restartGame() {
location.reload();
}
};