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[CPU] Switching to linalg::LinalgOp for MaterializeContractionOp patt…
…ern (#18690) It moves the logics to MaterializeContractionOp pattern; the other one (i.e., MaterializeDPSOperation<linalg::GenericOp>) becomes ShapeIndependent pattern. The former one is a CPU specfic pattern, and the latter one is general after the shapes are resolved. It is not moved to ShapeIndependent category because the support of tile swizzling is not implemented yet. I need to think about the broadcast_map cases. It should be an NFC, so there are no new tests. Signed-off-by: hanhanW <hanhan0912@gmail.com>
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