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Merge pull request #2871 from rikonor/master
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Added variable latency delay, normal and uniform based
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whyrusleeping committed Jun 20, 2016
2 parents 720fa80 + cd7010f commit 30f2c1f
Showing 1 changed file with 61 additions and 2 deletions.
63 changes: 61 additions & 2 deletions thirdparty/delay/delay.go
Original file line number Diff line number Diff line change
@@ -1,10 +1,13 @@
package delay

import (
"math/rand"
"sync"
"time"
)

var sharedRNG = rand.New(rand.NewSource(time.Now().UnixNano()))

// Delay makes it easy to add (threadsafe) configurable delays to other
// objects.
type D interface {
Expand All @@ -23,8 +26,6 @@ type delay struct {
t time.Duration
}

// TODO func Variable(time.Duration) D returns a delay with probablistic latency

func (d *delay) Set(t time.Duration) time.Duration {
d.l.Lock()
defer d.l.Unlock()
Expand All @@ -44,3 +45,61 @@ func (d *delay) Get() time.Duration {
defer d.l.Unlock()
return d.t
}

// VariableNormal is a delay following a normal distribution
// Notice that to implement the D interface Set can only change the mean delay
// the standard deviation is set only at initialization
func VariableNormal(t, std time.Duration, rng *rand.Rand) D {
if rng == nil {
rng = sharedRNG
}

v := &variableNormal{
std: std,
rng: rng,
}
v.t = t
return v
}

type variableNormal struct {
delay
std time.Duration
rng *rand.Rand
}

func (d *variableNormal) Wait() {
d.l.RLock()
defer d.l.RUnlock()
randomDelay := time.Duration(d.rng.NormFloat64() * float64(d.std))
time.Sleep(randomDelay + d.t)
}

// VariableUniform is a delay following a uniform distribution
// Notice that to implement the D interface Set can only change the minimum delay
// the delta is set only at initialization
func VariableUniform(t, d time.Duration, rng *rand.Rand) D {
if rng == nil {
rng = sharedRNG
}

v := &variableUniform{
d: d,
rng: rng,
}
v.t = t
return v
}

type variableUniform struct {
delay
d time.Duration // max delta
rng *rand.Rand
}

func (d *variableUniform) Wait() {
d.l.RLock()
defer d.l.RUnlock()
randomDelay := time.Duration(d.rng.Float64() * float64(d.d))
time.Sleep(randomDelay + d.t)
}

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