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Remove global variable #12

Merged
merged 1 commit into from
May 30, 2023
Merged

Remove global variable #12

merged 1 commit into from
May 30, 2023

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willscott
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this is a pretty direct refactor to allow multiple instances of decoder to be present at once

@welcome

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}

var linkSystemBase ipld.LinkSystem
func NewDecoder() *Decoder {

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@rvagg @willscott WDYT about having this take a linksystem (or at least the relevant parts for building a linksystem like the decoder and reifier) instead of being stuck with the go-ipld-prime default registry? Could be a functional option if you'd prefer NewDecoder() to continue to work.

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Is there a different linksystem you need for functionality beyond the transformations exposed by the codec registry here?

would a Decoder.SetLinkSystem(ls) method work?

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Well it's not just the transformations it's also the passthrough for non-transformed codecs to the go-ipld-prime defaults. I'd like to control those instead of being reliant on whatever gets autoloaded by some package I imported.

Sure a setter would work too. It seems mostly like a stylistic choice compared to a constructor argument so 🤷‍♀️

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adding a method isn't a breaking interface change, so would be v0.2.1 - i guess it doesn't matter too much :)

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#14

@rvagg rvagg deleted the feat/decoder branch May 31, 2023 07:23
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3 participants