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Added phong shading and support for a UI-controlled viewport + other changes #29
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Added comments to a bunch of the rendering code to hopefully explain what it's doing.
- Added basic phong shading using vertex normals - Added basic traits to Camera - Added normal maps to Material (so far unused) - Added logic to create custom render targets that can be rendered to - Factored out much of the rendering logic into a new "World" struct which can be duplicated and have their own custom render targets, this to facilitate rendering a scene to a texture for use in egui. - Refactored the clip rect logic - Added resize logic to the painter
Updated the ModelManager to use a pattern similar to a MutexGuard, in that it freely allows writing to the instances, and uses a Drop impl to synchronize the values to the GPU.
…Delta into shading-and-egui
foodelevator
approved these changes
May 13, 2022
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It's amazing
VincentLagerros
approved these changes
May 13, 2022
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World
struct that can be duplicated etc.Closes #18
Closes #30