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Anti-tamper crates can be disarmed and no longer round remove #656

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merged 3 commits into from
Nov 10, 2024

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TGRCdev
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@TGRCdev TGRCdev commented Nov 9, 2024

This improves the utility of the AntiTamperComponent by adding the ability to disarm the anti-tamper module with a screwdriver, and also prevents deletion of entities with a MindContainerComponent. By default, mobs will receive 85 Caustic damage instead.

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🆑 TGRCDev

  • add: Anti-tamper crates can now be disarmed with a screwdriver if the crate is unlocked and opened, or if the user is inside of the crate.
  • tweak: Anti-tamper crates no longer delete mobs inside of them. They now deal 85 Caustic damage instead.

- Anti-tamper modules can now be disarmed with a screwdriver
- Anti-tamper modules can be set to not delete mobs, but instead deal damage to them
- Using a tool to disarm the module now properly adds the time modifier and plays the relevant noise
- Anti-tamper now prevents round removal by default
As far as I know, no maps put these crates in the armory, so this should be a safe change.
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@widgetbeck widgetbeck merged commit 29c7093 into impstation:master Nov 10, 2024
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@TGRCdev TGRCdev deleted the anti-tamper branch November 10, 2024 02:40
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2 participants