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Multitools can act as defibrillators for cockroaches #1290

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merged 6 commits into from
Jan 10, 2025

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TheGrimbeeper
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Adds in component/YML defined boolean checks to allow disabling or bypassing of default defibrillator behaviour and requirements.
Adds in whitelist to defibrillator (only used if there are values defined).
Adds defibrillator component to multitool, only usable on Cockroaches.
Does not modify normal defibrillator behaviour.

cockroach.multitool.defib.mp4

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  • add: Multitools now act as defibrillators to cockroaches

@Lyndomen
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this game was in early access till this very pr. this completes it, good work

@honeyed-lemons
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clearly we should refactor the shock system so any source of electricity can reboot a heart

@hivehum
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hivehum commented Jan 10, 2025

how does it feel being the funniest motherfucker alive

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this rules, i don't think it should be cockroach exclusive. can you add this to other extremely small animals? mothroaches, mice, snails, bros, etc

edit: not apids bc that becomes an actual gameplay thing and not a joke

@DinnerCalzone
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I agree with hive. I think it would be nice if there was a bit more feedback that using a multitool as a defib on small creatures does something. Would you be able to add a short do-after and have it play some sort of zapping sound?

@TheGrimbeeper
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it plays a zapping sound already, but might be a bit quiet. I don't think i can add a do-after without making all multitool stuff have a do-after? Not certain.

@DinnerCalzone
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ah, I had my volume too low, the emag zap sound is good enough I think

@TheGrimbeeper TheGrimbeeper requested a review from hivehum January 10, 2025 06:53
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im a little uneven on this working on the headslug but mq says its hilarious so ill approve

@hivehum hivehum merged commit 72347a4 into impstation:master Jan 10, 2025
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5 participants