Contraband Reagent System + Contraband Produce #1275
Merged
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Ports space-wizards#33184 and marks a bunch of reagents as contraband (both upstream and imp-exclusive). Also marks three botany plants as contraband, which isn't directly related to the new contraband reagent system, but seemed fitting. Rainbow weed is minor contraband, death nettle and fly amanita are major.
For ease of review, here is every reagent that is now contraband, sorted by tier:
Minor
Major
Tier 2 Syndicate (Subterfuge)
Tier 3 Syndicate (Military)
I tried to only mark chemicals as contraband if their only use is hurting people. Mutagen and other actually-useful chemicals are not marked for this reason, despite their clear killing potential.
This is because unfortunately, I can specify a reagent is "departmentally restricted" but I can't choose the department it's restricted to. So, departmental restrictions are absent from this PR. Please let me know if you can figure out a way to specify department!
I'm open to feedback on some of these classifications, I'm especially unsure about the pyrokinetic chemicals because I don't dabble in that side of chem. Chemists have been able to fuck around with explosives freely in the past, and this would make that firmly illegal without captain approval-- a good change in my opinion, but maybe not everyone will feel that way.
Might cause problems for botanists too, if their lucky-roll plant that makes omnizine also happens to produce something illegal. Security will need to understand that these mutations happen in botany sometimes, and will need to be able to draw a line between accidental and deliberate production.
Changelog
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