A custom UEFN button written in Verse
- Interaction with custom UI elements and cinematic sequences.
- Audio playback and HUD messaging upon button activation.
- Progress tracking and item grant features with conditional logic based on prerequisites.
- Configurable properties to tailor the button's behavior to different scenarios.
- Insert a standard UEFN button device into your level.
- Place the custom button manager device within your level.
- Access the custom button manager device, and within the custom button list, configure:
- Add a new custom button.
- Assign the standard button device and connect other devices (cinematics, trackers, cameras, etc.) as needed.
- This script is provided under the MIT License. View License
- The script is currently in development and may have bugs. Please report any issues to @FnCouri on Twitter/X.
- Future updates will bring new features and improvements!
You are allowed to:
- Use the script for commercial purposes.
- Modify, distribute, and sublicense the script.
Restrictions:
- You may not hold the author liable.
- The script may not be used for trademark or patent applications.
For bug reports and support, contact me via Twitter/X @FnCouri. Your feedback and contributions are welcomed.
Stay tuned for future updates that will introduce additional features and enhance overall functionality.