This tutorial explains steps to effectively develop and debug STM32 application in Visual Studio Code, with CMake build automation system and Ninja build system
Windows is used for the sake of this tutorial. Similar steps apply for other operating systems too.
First install STM32CubeIDE.
It is used for 2 purposes:
- You can start new project with integrated graphical configurator STM32CubeMX
- STM32CubeIDE provides essential tools necessary for later use with VSCode
- ARM none eabi GCC compiler
- ST-LINK GDBServer for debugging
- STM32CubeProgrammer for code downloading
- Folder with SVD files for STM32 MCUs (optional use)
STM32CubeIDE installation adds drivers for ST-Link debug probe too.
We need to add 3
paths to environmental settings from STM32CubeIDE installation, one path for each of above-mentioned tools.
In case of my computer, using STM32CubeIDE 1.8 (updated through eclipse, hence my actual installation path is still showing version 1.0.2
) paths are defined as:
- GCC compiler:
c:\ST\STM32CubeIDE_1.0.2\STM32CubeIDE\plugins\com.st.stm32cube.ide.mcu.externaltools.gnu-tools-for-stm32.9-2020-q2-update.win32_2.0.0.202105311346\tools\bin\
- ST-Link GDB server:
c:\ST\STM32CubeIDE_1.0.2\STM32CubeIDE\plugins\com.st.stm32cube.ide.mcu.externaltools.stlink-gdb-server.win32_2.0.100.202109301221\tools\bin\
- STM32Cube Programmer CLI:
c:\ST\STM32CubeIDE_1.0.2\STM32CubeIDE\plugins\com.st.stm32cube.ide.mcu.externaltools.cubeprogrammer.win32_2.0.100.202110141430\tools\bin\
Your paths may differ at version numbers.
Verify correct setup with 3
commands in cmd, see image below.
Install CMake.
During installation, wizard will ask you to add CMake to environmental paths. If you do not select this option, you should add it manually after installation.
Download Ninja build system from Github releases page. It comes as portable executable, without need to install anything. However it must be visible at environment level, like all previous tools.
Install VSCode
VSCode is famous of being lightweight and extremely modular with 3rd party extensions.
For Cortex-M debugging with CMake, these extensions are essential:
ms-vscode.cpptools
: Syntax highlighting and other core features for C/C++ developmentms-vscode.cmake-tools
: CMake core tools, build system generator tooltwxs.cmake
: CMake color highlightingmarus25.cortex-debug
: Cortex-M debugging extension, mandatory for STM32 debug from VSCodedan-c-underwood.arm
: ARM Assembly syntax highlighterzixuanwang.linkerscript
: GCC Linker script syntax highlighter
To install them in one shot, copy code below to terminal in VSCode
code --install-extension ms-vscode.cpptools
code --install-extension ms-vscode.cmake-tools
code --install-extension twxs.cmake
code --install-extension marus25.cortex-debug
code --install-extension dan-c-underwood.arm
code --install-extension zixuanwang.linkerscript
Go to Terminal -> New Terminal to open new terminal window
If you do not like command line for installation, extensions are searchable through VSCode GUI.
Once installed, you should have at least these extensions ready for next steps.
At this point, all the tools are properly installed and you are ready for next steps.
Before we move to VSCode tutorial with CMake, we need a project to work on it. Fast, simple and effective is to use STM32CubeMX or STm32CubeIDE tools and start from there, to have a first buildable and executable project.
I am using STM32H735G-DK board for these tests and STM32CubeIDE for project generation, but any other STM32 board could be used.
Open STM32CubeIDE and start new project
Select STM32 MCU - I am selecting STM32H735IG which is used on STM32H735G-DK board
Select project name and path, then create project and wait for Pinout view to open
LEDs on DK board are connected to PC2 and PC3, active LOW. Pins can be configured in output push-pull or open-drain mode
Set pins as outputs with optional labels as LED1
and LED2
respectively
If you are using STM32CubeMX
, go to project manager, set project name and be sure STM32CubeIDE
is selected as Toolchain
.
Go to advanced settings and select LL
as drivers for generated code
- LL drivers are used in this example for simplicity
Regenerate the project by pressing below button or saving the project with CTRL + S
shortcut
Yellow highlighted files are sources to build, while linker script is in blue
You are now ready to compile the project. Hit CTRL + B
or click on hammer icon to start.
STM32CubeIDE well compiled project, as it can be seen on picture below. It is now ready for flashing the MCU+s flash and start debugging.
This is end of first part, where we successfully created our project. At this point we consider project is ready to be transferred to CMake-based build system.
You can continue your development with STM32CubeIDE in the future, add new sources, modify code, compile, flash the binary and debug directly the microcontroller. This is preferred STM32 development studio, developed and maintained by STMicroelectronics.
Aside STM32CubeIDE, developers use different tools for STM32, such as Keil or IAR compilers.
With release of Visual Studio Code, many developers use the tool for many programming languages and fortunately can also develop STM32 applications with single tool. If you are one of developers liking VSCode, most elegant way to move forward is to transfer STM32CubeIDE-based project to CMake, develop code in VSCode and compile with Ninja build system using GCC compiler. It is fast and lightweight.
Development in VSCode is for intermediate or experienced users. I suggest to all STM32 beginners to stay with STM32CubeIDE toolchain as it will be very easy to move forward and come to VSCode topic later.
Let's start with CMake setup for project description.
Every CMake-based application requires CMakeLists.txt
file in the root directory, that describes the project and provides input information for build system generation.
Root CMakeLists.txt file is also called top-level CMake file
Essential things for CMakeLists.txt file we need to provide:
- Toolchain information, such as GCC configuration
- Project name
- Source files to build with compiler, C, C++ or Assembly files
- Setting include paths for compiler to find functions, defines, ... (
-I
) - Set linker script path for final linking process
- Set compilation defines, or sometimes called preprocessor defines (
-D
) - Cortex-Mxx and floating point settings for instruction set generation
We will configure all files inside VSCode directly as it has its own editor.
Open STM32CubeMX/STM32CubeIDE generated project's root folder in VSCode.
- Option 1: Go to the folder with explorer, then right click and select
Open in Code
. - Option 2: Alternatively, open VScode as new empty solution and add folder to it manually. Use
File -> Open Folder...
to open folder - Option 3: Go to folder with cmd or powershell tool and type
code .
to run command
Final result should look similar to the one below
As mentioned before, one of the things we need for CMake is toolchain information. As same toolchain is usually reused among different projects, it is advised to create this part in separate file for easier reuse. These are generic compiler settings and not directly linked to projects itself.
A simple .cmake
can be used and later reused among projects. I am using name gcc-arm-none-eabi.cmake
for this tutorial and below is its example:
set(CMAKE_SYSTEM_NAME Generic)
set(CMAKE_SYSTEM_PROCESSOR arm)
# Some default GCC settings
# arm-none-eabi- must be part of path environment
set(TOOLCHAIN_PREFIX arm-none-eabi-)
set(FLAGS "-fdata-sections -ffunction-sections --specs=nano.specs -Wl,--gc-sections")
set(CPP_FLAGS "-fno-rtti -fno-exceptions -fno-threadsafe-statics")
# Define compiler settings
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}gcc ${FLAGS})
set(CMAKE_ASM_COMPILER ${CMAKE_C_COMPILER})
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}g++ ${FLAGS} ${CPP_FLAGS})
set(CMAKE_OBJCOPY ${TOOLCHAIN_PREFIX}objcopy)
set(CMAKE_SIZE ${TOOLCHAIN_PREFIX}size)
set(CMAKE_EXECUTABLE_SUFFIX_ASM ".elf")
set(CMAKE_EXECUTABLE_SUFFIX_C ".elf")
set(CMAKE_EXECUTABLE_SUFFIX_CXX ".elf")
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
Create a file in the root of the folder.
If CMake highlighter plugin is installed, VSCode will nicely colorize CMake commands for you
Toolchain setup is complete. You can freely close the file and move to next step.
We need to create main CMakeLists.txt
, also called root CMake file.
Make sure you really name it
CMakeLists.txt
with correct upper and lowercase characters.
I prepared simple template file for you, that can be reused for all of your projects in the future. You will just need to change things like project name, source files, include paths, etc.
cmake_minimum_required(VERSION 3.22)
# Setup compiler settings
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
set(PROJ_PATH ${CMAKE_CURRENT_SOURCE_DIR})
message("Build type: " ${CMAKE_BUILD_TYPE})
#
# Core project settings
#
project(your-project-name)
enable_language(C CXX ASM)
#
# Core MCU flags, CPU, instruction set and FPU setup
# Needs to be set properly for your MCU
#
set(CPU_PARAMETERS
-mthumb
# This needs attention to properly set for used MCU
-mcpu=cortex-m7
-mfpu=fpv5-d16
-mfloat-abi=hard
)
# Set linker script
set(linker_script_SRC ${PROJ_PATH}/path-to-linker-script.ld)
set(EXECUTABLE ${CMAKE_PROJECT_NAME})
#
# List of source files to compile
#
set(sources_SRCS
# Put here your source files, one in each line, relative to CMakeLists.txt file location
)
#
# Include directories
#
set(include_path_DIRS
# Put here your include dirs, one in each line, relative to CMakeLists.txt file location
)
#
# Symbols definition
#
set(symbols_SYMB
# Put here your symbols (preprocessor defines), one in each line
# Encapsulate them with double quotes for safety purpose
)
# Executable files
add_executable(${EXECUTABLE} ${sources_SRCS})
# Include paths
target_include_directories(${EXECUTABLE} PRIVATE ${include_path_DIRS})
# Project symbols
target_compile_definitions(${EXECUTABLE} PRIVATE ${symbols_SYMB})
# Compiler options
target_compile_options(${EXECUTABLE} PRIVATE
${CPU_PARAMETERS}
-Wall
-Wextra
-Wpedantic
-Wno-unused-parameter
# Full debug configuration
-Og -g3 -ggdb
)
# Linker options
target_link_options(${EXECUTABLE} PRIVATE
-T${linker_script_SRC}
${CPU_PARAMETERS}
-Wl,-Map=${CMAKE_PROJECT_NAME}.map
--specs=nosys.specs
-Wl,--start-group
-lc
-lm
-lstdc++
-lsupc++
-Wl,--end-group
-Wl,--print-memory-usage
)
# Execute post-build to print size
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_SIZE} $<TARGET_FILE:${EXECUTABLE}>
)
# Convert output to hex and binary
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${EXECUTABLE}> ${EXECUTABLE}.hex
)
# Conver to bin file -> add conditional check?
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${EXECUTABLE}> ${EXECUTABLE}.bin
)
Now we need to fill it properly. Source files are the same as in STM32CubeIDE project. You can check previous image with highlighted sources in yellow color.
Symbols and include paths can be found in STM32CubeIDE under project settings. Added are 2
pictures below how it is in the case of demo project.
Cortex-Mxx setup needs a special attention, especially with floating point setup.
For STM32H735xx
, settings should be set as below.
set(CPU_PARAMETERS
-mthumb
-mcpu=cortex-m7 # Set Cortex-M CPU
-mfpu=fpv5-d16 # Set Floating point type
-mfloat-abi=hard # Hardware ABI mode
)
General rule for settings would be as per table below
STM32 Family | -mcpu | -mfpu | -mfloat-abi |
---|---|---|---|
STM32F0 | cortex-m0 |
Not used |
soft |
STM32F1 | cortex-m3 |
Not used |
soft |
STM32F2 | cortex-m3 |
Not used |
soft |
STM32F3 | cortex-m4 |
fpv4-sp-d16 |
hard |
STM32F4 | cortex-m4 |
fpv4-sp-d16 |
hard |
STM32F7 SP | cortex-m7 |
fpv5-sp-d16 |
hard |
STM32F7 DP | cortex-m7 |
fpv5-d16 |
hard |
STM32G0 | cortex-m0plus |
Not used |
soft |
STM32G4 | cortex-m4 |
fpv4-sp-d16 |
hard |
STM32H7 | cortex-m7 |
fpv5-d16 |
hard |
STM32L0 | cortex-m0plus |
Not used |
soft |
STM32L1 | cortex-m3 |
Not used |
soft |
STM32L4 | cortex-m4 |
fpv4-sp-d16 |
hard |
STM32L5 | cortex-m33 |
fpv5-sp-d16 |
hard |
STM32U5 | cortex-m33 |
fpv5-sp-d16 |
hard |
STM32WB | cortex-m4 |
fpv4-sp-d16 |
hard |
STM32WL CM4 | cortex-m4 |
Not used |
soft |
STM32WL CM0 | cortex-m0plus |
Not used |
soft |
This table is a subject of potential mistakes, not tested with GCC compiler
Go to STM32F7xx official site and check if your device has single or double precision FPU.
Final CMakeLists.txt file after source files, include paths, MCU core settings and defines are set:
cmake_minimum_required(VERSION 3.22)
# Setup compiler settings
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
set(PROJ_PATH ${CMAKE_CURRENT_SOURCE_DIR})
message("Build type: " ${CMAKE_BUILD_TYPE})
#
# Core project settings
#
project(STM32H735G-DK-LED) # Modified
enable_language(C CXX ASM)
#
# Core MCU flags, CPU, instruction set and FPU setup
# Needs to be set properly for your MCU
#
set(CPU_PARAMETERS
-mthumb
# This needs attention to properly set for used MCU
-mcpu=cortex-m7 # Modified
-mfpu=fpv5-d16 # Modified
-mfloat-abi=hard # Modified
)
# Set linker script
set(linker_script_SRC ${PROJ_PATH}/STM32H735IGKX_FLASH.ld) # Modified
set(EXECUTABLE ${CMAKE_PROJECT_NAME})
#
# List of source files to compile
#
set(sources_SRCS # Modified
${PROJ_PATH}/Core/Src/main.c
${PROJ_PATH}/Core/Src/stm32h7xx_it.c
${PROJ_PATH}/Core/Src/syscalls.c
${PROJ_PATH}/Core/Src/sysmem.c
${PROJ_PATH}/Core/Src/system_stm32h7xx.c
${PROJ_PATH}/Core/Startup/startup_stm32h735igkx.s
${PROJ_PATH}/Drivers/STM32H7xx_HAL_Driver/Src/stm32h7xx_ll_exti.c
${PROJ_PATH}/Drivers/STM32H7xx_HAL_Driver/Src/stm32h7xx_ll_gpio.c
${PROJ_PATH}/Drivers/STM32H7xx_HAL_Driver/Src/stm32h7xx_ll_pwr.c
${PROJ_PATH}/Drivers/STM32H7xx_HAL_Driver/Src/stm32h7xx_ll_rcc.c
${PROJ_PATH}/Drivers/STM32H7xx_HAL_Driver/Src/stm32h7xx_ll_utils.c
)
#
# Include directories
#
set(include_path_DIRS # Modified
${PROJ_PATH}/Core/Inc
${PROJ_PATH}/Drivers/STM32H7xx_HAL_Driver/Inc
${PROJ_PATH}/Drivers/CMSIS/Device/ST/STM32H7xx/Include
${PROJ_PATH}/Drivers/CMSIS/Include
)
#
# Symbols definition
#
set(symbols_SYMB # Modified
"DEBUG"
"STM32H735xx"
"USE_FULL_LL_DRIVER"
"HSE_VALUE=25000000"
)
# Executable files
add_executable(${EXECUTABLE} ${sources_SRCS})
# Include paths
target_include_directories(${EXECUTABLE} PRIVATE ${include_path_DIRS})
# Project symbols
target_compile_definitions(${EXECUTABLE} PRIVATE ${symbols_SYMB})
# Compiler options
target_compile_options(${EXECUTABLE} PRIVATE
${CPU_PARAMETERS}
-Wall
-Wextra
-Wpedantic
-Wno-unused-parameter
# Full debug configuration
-Og -g3 -ggdb
)
# Linker options
target_link_options(${EXECUTABLE} PRIVATE
-T${linker_script_SRC}
${CPU_PARAMETERS}
-Wl,-Map=${CMAKE_PROJECT_NAME}.map
--specs=nosys.specs
-Wl,--start-group
-lc
-lm
-lstdc++
-lsupc++
-Wl,--end-group
-Wl,--print-memory-usage
)
# Execute post-build to print size
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_SIZE} $<TARGET_FILE:${EXECUTABLE}>
)
# Convert output to hex and binary
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${EXECUTABLE}> ${EXECUTABLE}.hex
)
# Conver to bin file -> add conditional check?
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${EXECUTABLE}> ${EXECUTABLE}.bin
)
In VSCode, well highlighted, it looks like this
CMake source files are now created and we are ready to proceed to build build system input files, in our case we will run CMake engine to prepare build structure for Ninja build system
Open VSCode integrated terminal and run command
cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=TRUE -DCMAKE_BUILD_TYPE=Debug -DCMAKE_TOOLCHAIN_FILE="gcc-arm-none-eabi.cmake" -Bbuild -G Ninja
It should well complete the execution with similar output as on picture below, plus a new build
folder should be added to the project. If CMake cannot generate build instructions for Ninja, you will get list of errors in the same terminal window.
Every time you modify CMakeLists.txt file, you have to run above command to re-generate build system instructions, otherwise your file changes are not affected for build system.
CMake-Tools extension can be configured to create and run aforementioned command automatically on every file modification, but requires some additional steps.
Personally I highly recommend to do these steps. It will boost your productivity in the future.
Start by creating a new .vscode/cmake-kits.json
file and copy below text to it. This is a special file name for CMake-Tools extension and defines list of CMake Kits, or list of compiler settings.
[
{
"name": "GCC arm-none-eabi - custom toolchain setup",
"compilers": {
"C": "arm-none-eabi-gcc",
"CXX": "arm-none-eabi-g++"
},
"toolchainFile": "gcc-arm-none-eabi.cmake"
}
]
Restart VSCode after this step to refresh changes
When you are back, hit CTRL + SHIFT + P
to open command palette and type CMake: Quick start
CMake-Tools extension will now get notified that there is CMakeLists.txt
file and that it must take care of it. It will ask you to pick CMake kit (compiler setup to use with CMakeLists.txt
file).
Previously we created cmake-kits.json
file with added custom config named GCC arm-none-eabi - custom toolchain setup
. Extension will use our file to find custom kits.
If you do not see it on the list, force re-scan and try to select kit again.
At the bottom of your VSCode window is No active kit that is clickable to change the kit.
After rescan process, our custom kit is now available and can be selected
Very good, now that we reached so far, our next step is to again run CMake to generate build configuration for Ninja, mainly to test if it works well.
There are 2
ways of executing CMake generation step:
-
Use terminal and manually run command as mentioned before
- Command can be added to
tasks.json
file for future use
- Command can be added to
-
Or let CMake-Tools plugin to [re]generate it for you each time file
CMakeLists.txt
is changed and saved. OpenCMakeLists.txt
file, write & delete a character to mark file as dirty, finally save file withCTRL + S
. CMake-Tools extension should run build system generation each timeCMakeLists.txt
file is saved. You should see this inOutput
tab
For sure you can take a break or a beer at this point, and continue in 5
minutes. You did a great job so far.
Our project is ready for building and linking. Unless CMake build generation step failed, we should have build
directory ready to invoke Ninja compiler.
During CMake generation step, Ninja was already selected as build system with -G Ninja
parameter.
To run actual build of source files with GCC compiler, run cmake --build "build"
command to execute build using ninja build system.
If it builds well, final step on the output is print of memory use with different sections.
As a result, we got some output in build
directory:
project-name.elf
file with complete executable informationproject-name.hex
HEX fileproject-name.bin
BIN fileproject-name.map
map file
In default configuration, .hex
and .bin
files are not generated nor memory usage is displayed.
Our prepared CMakeLists.txt
file includes POST_BUILD
options, to execute additional commands after successful build.
Code is already in your CMakeLists.txt file, so no need to do anything, just observe.
It executes command to:
- Print used size of each region + final executable memory consumption
- Generate
.hex
file from executable - Generate
.bin
file from executable
# Execute post-build to print size
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_SIZE} $<TARGET_FILE:${EXECUTABLE}>
)
# Convert output to hex and binary
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${EXECUTABLE}> ${EXECUTABLE}.hex
)
# Conver to bin file -> add conditional check?
add_custom_command(TARGET ${EXECUTABLE} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${EXECUTABLE}> ${EXECUTABLE}.bin
)
To disable
.bin
file generation, simply deletePOST_BUILD
line for.bin
and regenerate CMake build system commands. Generating.bin
files may have a negative effect when memory is split between internal and external flash memories.
There is a list of useful commands to keep in mind during project development:
- Build changes:
cmake --build "build"
- Clean project:
cmake --build "build" --target clean
- Re-build project, with clean first:
cmake --build "build" --clean-first -v
Instead of remembering all of them, let's create .vscode/tasks.json
file instead and add all commands to it, for quick run:
{
"version": "2.0.0",
"tasks": [
{
"type": "cppbuild",
"label": "Build project",
"command": "cmake",
"args": ["--build", "\"build\""],
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": ["$gcc"],
"group": {
"kind": "build",
"isDefault": true //This is default task
}
},
{
"type": "shell",
"label": "Re-build project",
"command": "cmake",
"args": ["--build", "\"build\"", "--clean-first", "-v"],
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": ["$gcc"],
},
{
"type": "shell",
"label": "Clean project",
"command": "cmake",
"args": ["--build", "\"build\"", "--target", "clean"],
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": []
},
{
"type": "shell",
"label": "Run CMake configuration",
"command": "cmake",
"args": [
"--no-warn-unused-cli",
"-DCMAKE_EXPORT_COMPILE_COMMANDS:BOOL=TRUE",
"-DCMAKE_BUILD_TYPE:STRING=Debug",
"-DCMAKE_TOOLCHAIN_FILE:FILEPATH=gcc-arm-none-eabi.cmake",
"-Bbuild",
"-G", "Ninja"
],
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": []
}
]
}
Tasks defined in tasks.json
can be invoked in VSCode interface using Terminal -> Run Task
or with CTRL + ALT + T
shortcut
Build Project task is configured as default, which will get executed when we run default task, or press shortcut CTRL + SHIFT + B
.
"group": {
"kind": "build",
"isDefault": true
}
Another nice Build Project task parameter is "problemMatcher": ["$gcc"],
set to GCC, which means that terminal output is parsed against GCC standard format and in case of warnings or errors, it will display nice messages in Problems view.
We reached at the end of CMake configuration and build setup. You can freely modify C source code and and/remove files from/to project. This is now fully working GCC-based compilation system running in VSCode.
Do not forget to regenerate CMake when
CMakeLists.txt
file gets modified.
CMake-Tools VSCode plugin comes with very nice feature, that being listing all files in the project. When project uses files outside root folder tree, there is no way to see them in VSCode by default, unless you add another folder to project workspace, but then you destroy some of the features listed above.
CMake-Tools extension well parses CMakeLists.txt
file and is able to display all the source files, currently part of the CMake build system generation and later part of GCC build thanks to Ninja.
On the left side of the screen, you will find an icon for CMake build, marked red on picture below.
It draws virtual folder tree according to source (executable) files path listed in CMakeLists.txt
file.
For the sake of this demonstration purpose, I created a file demo_file.c
, one folder up from CMakeLists.txt
location and added it to the project.
After CMake build system generation, we can see virtual file added in CMake-Tools browser.
Thanks to this feature, we can have a full control over files being part of build and can quickly find files to modify, even if these are outside workspace folder directory.
As you may have noticed, some lines in C files are red-underlined, reporting a could not find resource
error, but when compiled, all is working just fine.
This is reported by CppTools
extension as it cannot find resources by default, as Intellisense is not aware of include paths or preprocessor defines.
It will still compile well as include paths are defined in
CMakeLists.txt
, just VSCode Intellisense editor won't work by default.
To overcome this problem, let's create .vscode/c_cpp_properties.json
file and copy below text to it
{
"version": 4,
"configurations": [
{
"name": "STM32",
"includePath": [], //Kepp empty, ms-vscode.cmake-tools extension will provide it for you
"defines": [], //Keep empty, ms-vscode.cmake-tools extension will provide it for you
"compilerPath": "",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "${default}",
/* Use this and all the include paths will come from CMake configuration instead */
"configurationProvider": "ms-vscode.cmake-tools"
}
]
}
We provided settings for C/C++
extension, mainly for Intellisense feature, and configure it in a way to use CMake-Tools
extension to find include paths and list of defines (preprocessor defined).
No errors are visible anymore and Intellisense is now fully operational.
You can test it by going to one resource (ex. with mouse over a function name), then click CTRL + left mouse click
command and you should jump to definition location directly.
.vscode/c_cpp_properties.json
is used forCppTools
extension purpose.
Our .elf
file has been built in previous section and can't wait to be uploaded into MCU flash and executed by Cortex-M core.
We will use Cortex-Debug
extension for debugging purpose, that will also flash firmware for us.
First thing is to create .vscode/launch.json
file and copy below content to it:
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Microcontroller - STLink-V3",
"cwd": "${workspaceFolder}", //Path from where commands are executed
"type": "cortex-debug", //Debug
"executable": "${command:cmake.launchTargetPath}", //or fixed file path: build/project-name.elf
"request": "launch", //Use "attach" to connect to target w/o elf download
"servertype": "stlink", //Use stlink setup of cortex-M debug
"device": "STM32H735IG", //MCU used
"interface": "swd", //Interface setup
"serialNumber": "", //Set ST-Link ID if you use multiple at the same time
"runToMain": true, //Run to main and stop there
"svdFile": "STM32H73x.svd", //SVD file to see reisters
"v1": false,
"showDevDebugOutput": true,
/* Will get automatically detected if STM32CubeIDE is installed to default directory
or it can be manually provided if necessary.. */
//"serverpath": "c:\\ST\\STM32CubeIDE_1.7.0\\STM32CubeIDE\\plugins\\com.st.stm32cube.ide.mcu.externaltools.stlink-gdb-server.win32_2.0.100.202109301221\\tools\\bin\\ST-LINK_gdbserver.exe",
//"armToolchainPath": "c:\\ST\\STM32CubeIDE_1.7.0\\STM32CubeIDE\\plugins\\com.st.stm32cube.ide.mcu.externaltools.gnu-tools-for-stm32.9-2020-q2-update.win32_2.0.0.202105311346\\tools\\bin",
//"stm32cubeprogrammer": "c:\\Program Files\\STMicroelectronics\\STM32Cube\\STM32CubeProgrammer\\bin",
/* If you use external loader, add additional arguments */
//"serverArgs": ["--extload", "path/to/ext/loader.stldr"],
}
]
}
And you are ready to go! Hit F5
and you should enter debug session with your MCU.
Be sure to have ST-Link debug probe software at its latest version.
You have full control over stepping and can set breakpoints like you would in STM32CubeIDE.
If you have MCU SVD file, add its path in launch.json
configuration, and you will see all peripheral registers in MCU.
To view memory, open command palette with CTRL + SHIFT + P
and type memory
First select command to view memory
Select memory start address
And memory length to fetch
Nice view of MCU memory
You can step with assembly instructions
Open Command Palette and type Cortex
and pick disassembly, then type function to disassemble.
It is possible to later step by step assembly instructions too.
Many other features are available.
This is all for the tutorial. We showed how to create first project with STM32CubeIDE or STM32CubeMX to have its structure, sources and graphical configuration, later transferred to VSCode, CMake and Cortex-debug.
Full project from this tutorial is available in cube-ide-cmake-demo-proj
folder
Part of this repository is also converter.py
experimetal script, target being taking location of your STM32CubeIDE generated project as an input, finding .cproject
and .project
files and generate appropriate CMakeLists.txt
file, to allow users to use VSCode environment, fully automatically.
It is very experimental use case, however it works well for basic projects generated with STM32CubeIDE. It has not been tested extensively for the moment and bugs may still appear.
- Uses base project folder as input path parameter
- Tries to find and parse .cproject and .project files
- Parses linked files of .c, .cpp or .s types
- Parses "Source directories" and scans for files inside. This is typical STM32CubeMX configuration where no "linked-files" are used, but "source folders" instead
- Supports "build" configuration mode only, release configuration is considered advanced feature
- Supports C, CXX and ASM compilers and linker
- Generates include paths for each compiler type (C, CXX, ASM)
- Generates symbols list for each compiler type (C, CXX, ASM)
- Determines Cortex-Mxx from STM32xx name
- Adjusts FPU and float-ABI settings
- Finds linker script
- Supports static library linkage
- Tested with
- Simple project generated with STM32CubeMX for STM32H735 and STM32G474
- More complex project generated with TouchGFX-Designer
- All types of files
- C++, C, ASM, static library
- Linked files
- Source folders . ...
- Experimental purpose only
- VSCode with aforementioned extensions
- CMake tool installed and in environment path
- Ninja build system installed and in environment path
- ARM none eabi compiler in environment path (comes with STM32CubeIDE)
- STM32CubeIDE or STM32CubeMX to generate project
- Python 3
Following aforementioned tutorial will make sure all the tools are installed, except python.
Run script with arguments:
python converter.py --path "path1" ["path2" ["pathn", [...]]]
As an example, giving demo projects in script-projects/
dir, script shall be executed as
python converter.py --path "script-projects/h735g-dk-touchgfx/" "script-projects/h735g-dk-usart/"
CMakeLists.txt
will be generated in the provided paths, but only if converter is able to find .project
and .cproject
files inside project directory
- No support for dual-core devices
- No support for Cortex-M33 with TrustZone configuration
- Simple parsing of "linker script" field is too simple -> needs stronger processing
- Sometimes *.c and *.cpp from build are included
Do not hesitate to propose changes you believe will improve this script. It should be a community project, work in synergy with worldwide ideas.