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server.go
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package nex
import (
"log"
"math"
"net"
"runtime"
"time"
)
// Server represents a PRUDP server
type Server struct {
socket *net.UDPConn
compressPacket func([]byte) []byte
decompressPacket func([]byte) []byte
clients map[string]*Client
genericEventHandles map[string][]func(PacketInterface)
prudpV0EventHandles map[string][]func(*PacketV0)
accessKey string
prudpVersion int
nexVersion int
fragmentSize int16
resendTimeout float32
usePacketCompression bool
pingTimeout int
signatureVersion int
flagsVersion int
checksumVersion int
kerberosKeySize int
kerberosKeyDerivation int
serverVersion int
connectionIDCounter *Counter
}
// Listen starts a NEX server on a given address
func (server *Server) Listen(address string) {
protocol := "udp"
udpAddress, err := net.ResolveUDPAddr(protocol, address)
if err != nil {
panic(err)
}
socket, err := net.ListenUDP(protocol, udpAddress)
if err != nil {
panic(err)
}
server.SetSocket(socket)
quit := make(chan struct{})
for i := 0; i < runtime.NumCPU(); i++ {
go server.listenDatagram(quit)
}
log.Printf("Rendez-vous server now listening on address %s\n", udpAddress)
server.Emit("Listening", nil)
<-quit
}
func (server *Server) listenDatagram(quit chan struct{}) {
err := error(nil)
for err == nil {
err = server.handleSocketMessage()
}
quit <- struct{}{}
panic(err)
}
func (server *Server) handleSocketMessage() error {
var buffer [64000]byte
socket := server.Socket()
length, addr, err := socket.ReadFromUDP(buffer[0:])
if err != nil {
return err
}
discriminator := addr.String()
if _, ok := server.clients[discriminator]; !ok {
newClient := NewClient(addr, server)
server.clients[discriminator] = newClient
}
client := server.clients[discriminator]
data := buffer[0:length]
var packet PacketInterface
packet, err = NewPacketV0(client, data)
if err != nil {
log.Println(err)
return nil
}
if packet.HasFlag(FlagAck) {
return nil
}
if packet.HasFlag(FlagNeedsAck) {
if packet.Type() != ConnectPacket || (packet.Type() == ConnectPacket && len(packet.Payload()) <= 0) {
go server.AcknowledgePacket(packet, nil)
}
}
switch packet.Type() {
case SynPacket:
client.Reset()
server.Emit("Syn", packet)
case ConnectPacket:
packet.Sender().SetClientConnectionSignature(packet.ConnectionSignature())
server.Emit("Connect", packet)
case DataPacket:
server.Emit("Data", packet)
case DisconnectPacket:
server.Kick(client)
server.Emit("Disconnect", packet)
case PingPacket:
server.SendPing(client)
server.Emit("Ping", packet)
}
server.Emit("Packet", packet)
return nil
}
// On sets the data event handler
func (server *Server) On(event string, handler interface{}) {
// Check if the handler type matches one of the allowed types, and store the handler in it's allowed property
// Need to cast the handler to the correct function type before storing
switch handler.(type) {
case func(PacketInterface):
server.genericEventHandles[event] = append(server.genericEventHandles[event], handler.(func(PacketInterface)))
case func(*PacketV0):
server.prudpV0EventHandles[event] = append(server.prudpV0EventHandles[event], handler.(func(*PacketV0)))
}
}
// Emit runs the given event handle
func (server *Server) Emit(event string, packet interface{}) {
eventName := server.genericEventHandles[event]
for i := 0; i < len(eventName); i++ {
handler := eventName[i]
packet := packet.(PacketInterface)
go handler(packet)
}
// Check if the packet type matches one of the allowed types and run the given handler
switch packet.(type) {
case *PacketV0:
eventName := server.prudpV0EventHandles[event]
for i := 0; i < len(eventName); i++ {
handler := eventName[i]
go handler(packet.(*PacketV0))
}
}
}
// ClientConnected checks if a given client is stored on the server
func (server *Server) ClientConnected(client *Client) bool {
discriminator := client.Address().String()
_, connected := server.clients[discriminator]
return connected
}
// Kick removes a client from the server
func (server *Server) Kick(client *Client) {
discriminator := client.Address().String()
if _, ok := server.clients[discriminator]; ok {
delete(server.clients, discriminator)
log.Println("Kicked user", discriminator)
}
}
// SendPing sends a ping packet to the given client
func (server *Server) SendPing(client *Client) {
var pingPacket PacketInterface
pingPacket, _ = NewPacketV0(client, nil)
pingPacket.SetSource(0x31)
pingPacket.SetDestination(0x3F)
pingPacket.SetType(PingPacket)
pingPacket.AddFlag(FlagNeedsAck)
pingPacket.AddFlag(FlagReliable)
server.Send(pingPacket)
}
// AcknowledgePacket acknowledges that the given packet was recieved
func (server *Server) AcknowledgePacket(packet PacketInterface, payload []byte) {
sender := packet.Sender()
var ackPacket PacketInterface
ackPacket, _ = NewPacketV0(sender, nil)
ackPacket.SetSource(packet.Destination())
ackPacket.SetDestination(packet.Source())
ackPacket.SetType(packet.Type())
ackPacket.SetSequenceID(packet.SequenceID())
ackPacket.SetFragmentID(packet.FragmentID())
ackPacket.AddFlag(FlagAck)
if payload != nil {
ackPacket.SetPayload(payload)
}
data := ackPacket.Bytes()
server.SendRaw(sender.Address(), data)
}
// Socket returns the underlying server UDP socket
func (server *Server) Socket() *net.UDPConn {
return server.socket
}
// SetSocket sets the underlying UDP socket
func (server *Server) SetSocket(socket *net.UDPConn) {
server.socket = socket
}
// PrudpVersion returns the server PRUDP version
func (server *Server) PrudpVersion() int {
return server.prudpVersion
}
// SetPrudpVersion sets the server PRUDP version
func (server *Server) SetPrudpVersion(prudpVersion int) {
server.prudpVersion = prudpVersion
}
// NexVersion returns the server NEX version
func (server *Server) NexVersion() int {
return server.nexVersion
}
// SetNexVersion sets the server NEX version
func (server *Server) SetNexVersion(nexVersion int) {
server.nexVersion = nexVersion
}
// ChecksumVersion returns the server packet checksum version
func (server *Server) ChecksumVersion() int {
return server.checksumVersion
}
// SetChecksumVersion sets the server packet checksum version
func (server *Server) SetChecksumVersion(checksumVersion int) {
server.checksumVersion = checksumVersion
}
// FlagsVersion returns the server packet flags version
func (server *Server) FlagsVersion() int {
return server.flagsVersion
}
// SetFlagsVersion sets the server packet flags version
func (server *Server) SetFlagsVersion(flagsVersion int) {
server.flagsVersion = flagsVersion
}
// AccessKey returns the server access key
func (server *Server) AccessKey() string {
return server.accessKey
}
// SetAccessKey sets the server access key
func (server *Server) SetAccessKey(accessKey string) {
server.accessKey = accessKey
}
// SignatureVersion returns the server packet signature version
func (server *Server) SignatureVersion() int {
return server.signatureVersion
}
// SetSignatureVersion sets the server packet signature version
func (server *Server) SetSignatureVersion(signatureVersion int) {
server.signatureVersion = signatureVersion
}
// KerberosKeySize returns the server kerberos key size
func (server *Server) KerberosKeySize() int {
return server.kerberosKeySize
}
// SetKerberosKeySize sets the server kerberos key size
func (server *Server) SetKerberosKeySize(kerberosKeySize int) {
server.kerberosKeySize = kerberosKeySize
}
// KerberosKeySize returns the server kerberos key size
func (server *Server) FragmentSize() int16 {
return server.fragmentSize
}
// SetKerberosKeySize sets the server kerberos key size
func (server *Server) SetFragmentSize(fragmentSize int16) {
server.fragmentSize = fragmentSize
}
// ConnectionIDCounter gets the server connection ID counter
func (server *Server) ConnectionIDCounter() *Counter {
return server.connectionIDCounter
}
// UsePacketCompression enables or disables packet compression
func (server *Server) UsePacketCompression(usePacketCompression bool) {
if usePacketCompression {
compression := ZLibCompression{}
server.SetPacketCompression(compression.Compress)
} else {
compression := DummyCompression{}
server.SetPacketCompression(compression.Compress)
}
server.usePacketCompression = usePacketCompression
}
// SetPacketCompression sets the packet compression function
func (server *Server) SetPacketCompression(compression func([]byte) []byte) {
server.compressPacket = compression
}
// FindClientFromConnectionID finds a client by their Connection ID
func (server *Server) FindClientFromConnectionID(rvcid uint32) *Client {
for _, client := range server.clients {
if client.connectionID == rvcid {
return client
}
}
return nil
}
// FindClientFromIPAddress finds a client by their IP address
func (server *Server) FindClientFromIPAddress(ipAddress string) *Client {
for _, client := range server.clients {
if client.Address().String() == ipAddress {
return client
}
}
return nil
}
// Send writes data to client
func (server *Server) Send(packet PacketInterface) {
data := packet.Payload()
dataLength := len(data)
fragments := int(math.Ceil(float64(dataLength) / float64(server.fragmentSize)))
var fragmentID uint8 = 1
for i := 0; i < fragments; i++ {
if len(data) <= int(server.fragmentSize) {
if packet.Type() == DataPacket {
newData := make([]byte, len(data)+1)
copy(newData[1:], data)
packet.SetPayload(newData)
server.SendFragment(packet, 0)
} else {
packet.SetPayload(data)
server.SendFragment(packet, 0)
}
break
} else {
if packet.Type() == DataPacket {
newData := make([]byte, server.fragmentSize)
copy(newData[1:], data[:int(server.fragmentSize)-1])
packet.SetPayload(newData)
server.SendFragment(packet, fragmentID)
fragmentID++
data = data[int(server.fragmentSize)-1:]
} else {
packet.SetPayload(data[:int(server.fragmentSize)])
server.SendFragment(packet, fragmentID)
data = data[int(server.fragmentSize):]
fragmentID++
}
}
// do not overwhelm client with packets by waiting a bit before sending the next fragment
// this should send a packet roughly every frame since the game runs at 60 fps
// fixes the issue where loading things like leaderboards with a lot of scores would cause the client to unexpectedly DC
if i < fragments-1 {
time.Sleep(16 * time.Millisecond)
}
}
}
// SendFragment sends a packet fragment to the client
func (server *Server) SendFragment(packet PacketInterface, fragmentID uint8) {
client := packet.Sender()
packet.SetFragmentID(fragmentID)
packet.SetSequenceID(uint16(client.SequenceIDCounterOut().Increment()))
encodedPacket := packet.Bytes()
server.SendRaw(client.Address(), encodedPacket)
}
// SendRaw writes raw packet data to the client socket
func (server *Server) SendRaw(conn *net.UDPAddr, data []byte) {
server.Socket().WriteToUDP(data, conn)
}
// NewServer returns a new NEX server
func NewServer() *Server {
server := &Server{
genericEventHandles: make(map[string][]func(PacketInterface)),
prudpV0EventHandles: make(map[string][]func(*PacketV0)),
clients: make(map[string]*Client),
prudpVersion: 1,
fragmentSize: 1300,
resendTimeout: 1.5,
pingTimeout: 5,
signatureVersion: 0,
flagsVersion: 1,
checksumVersion: 1,
kerberosKeySize: 32,
kerberosKeyDerivation: 0,
connectionIDCounter: NewCounter(10),
}
server.UsePacketCompression(false)
return server
}