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v0.20.0

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@iaincollins iaincollins released this 29 Jan 17:47
· 31 commits to main since this release

Release Notes

Navigation Panel

  • When a body in a System is selected in the System Map or System List view and is scanned with a Surface Scanner, information about any biological signal sources will now appear the Navigation Panel in real time.
  • When in an uninhabited system, information about the number biological, geological and human signal sources detected after using an Full Spectrum Scanner or by performing a Surface Scan is now shown in the System Information area of the System Map view. This makes the System Information section more useful for explorers (and improves the utility of the System Map for them as well). The System List review is still extremely useful for highlighting which bodies might be most interesting.
  • A cosmetic bug with appearance of the System Search input has been fixed.
  • When you press UP or DOWN using arrow keys when the Search input has focus, the input will now automatically lose focus. This is an improvement to make keyboard navigation easier (you no longer need to press ESC or use the mouse to de-focus selection if you accidentally navigate to it).

Ship Panel

  • The text on the dial "Planetary Approach Suite" is now labeled "Planetary Navigation".
  • The heading indicator on the Planetary Navigation dial was a ball on edge of the dial corresponding to the heading and is now an arrow that always points to True North. This is change in behavior as well as appearance, so now instead of showing where the ship is heading relative to True North, it shows where True North is relative to your current heading. This aligns with how the in-game compass works while on foot.
  • The Planetary Navigation dial now also provides a text based reference for your current heading (i.e. N, NW, E, SE, S, SW, W or NW).
  • The Planetary Navigation dial now remains active when in an SRV. Other ship controls remain in active, switching to an SRV instrumentation panel is still planned, but more work - this was a quick compromise. It is not active when on foot as that would have been extra work because the data the game returns is different when on foot, but the in game HUD should provide the same information when not in a ship or SRV.