Simple Vulkan raytracing tutorials
Please visit https://iorange.github.io for the articles
- clone this repo
- get all dependencies by calling
git submodule update --init --recursive
- go to
_data
folder and executecompile_shaders.cmd
orcompile_shaders.sh
- now go back to the repo folder and use CMake to generate your project (please note that only x64 is supported)
- now just open your project and build it (or simply run
make
if on Linux) - enjoy the power of RTX ;)
Please note that if you want to use validation layers - make sure you have Vulkan SDK version 1.1.9.1 or newer installed